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> Weapon Rebalance mod v3.17, All things having to do with equipment!
rman
post Mar 10 2006, 08:50 AM
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Hello ShadoWarrior.
I've just registered to thank you for your wonderful mod.
However, there are small bits of it (as of v3.14) that catched my attention and I'd like to point out.
Nothing world-changing, of course, just small suggestions to improve your mod further.

1. Could you change camera for 66mm and 85mm ammo from
"tactical/configs/cameras/camera_ammo.txt" they are using now to
"tactical/configs/cameras/camera_reti-pistol.txt"? I'm talikng about equipment ids 195, 196, 197 and 198.
These types look odd in equipment screen as of now.

2. Throwing knives (equipment id 138). Currently, glossary ("Equipment/138::SHORT_DESCRIPTION") clearly states that throwing knives can be using in melee, which is false. Could you modify glossary entry or, better, add melee attack to throwing knives?

3. Could you replace "tactical/models/weapons/humans/66mm.txt" model used for fuel cylinder (equipment id 389) with "tactical/models/weapons/humans/napalm.txt"? And "tactical/configs/cameras/camera_ammo.txt" used for camera with "tactical/configs/cameras/camera_napalm.txt"? Simply more consistent looking.

4. It is also possible to use same model "tactical/models/weapons/humans/napalm.txt" for small fuel cylinder
(equipment id 391). I have no suggestions for camera atm, may be "tactical/configs/cameras/camera_ammobig.txt"?

5. There are also glossary pictures for flamer and fuel cylinder in share/textures/interface/opt/ufopedia/equip/.
IIRC they are 019(16).tga and 021(16).tga (need to check this). Could they be used instead of camerapkm.txt and camera66mm.txt?

6. Having nothing better to do, I poked in tactical/models/weapons/humans/ and created some new models for warp pistol (human edition), railgun and laser machinegun. Would you be interested in using them, and where can I upload them?


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ShadoWarrior
post Mar 10 2006, 09:13 AM
Post #1637


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QUOTE (rman)
I've just registered to thank you for your wonderful mod.

Welcome to the forum.

QUOTE
1. Could you change camera for 66mm and 85mm ammo from
"tactical/configs/cameras/camera_ammo.txt" they are using now to
"tactical/configs/cameras/camera_reti-pistol.txt"? I'm talikng about equipment ids 195, 196, 197 and 198.
These types look odd in equipment screen as of now.

I'll check it out.

QUOTE
2. Throwing knives (equipment id 138). Currently, glossary ("Equipment/138::SHORT_DESCRIPTION") clearly states that throwing knives can be using in melee, which is false. Could you modify glossary entry or, better, add melee attack to throwing knives?

Sorry, no. I won't change the Glossary just because an item is bugged and doesn't work properly. It's my intent that the Glossary reflect how things should be, not how they actually are. I know this is counter-intuitive (and perhaps annoying), but I'd rather not have to change the Glossary later on if this silly game is ever fixed.

QUOTE
3. Could you replace "tactical/models/weapons/humans/66mm.txt" model used for fuel cylinder (equipment id 389) with "tactical/models/weapons/humans/napalm.txt"? And "tactical/configs/cameras/camera_ammo.txt" used for camera with "tactical/configs/cameras/camera_napalm.txt"? Simply more consistent looking.

I'll check this out too. Thanks.

QUOTE
4. It is also possible to use same model "tactical/models/weapons/humans/napalm.txt" for small fuel cylinder
(equipment id 391). I have no suggestions for camera atm, may be "tactical/configs/cameras/camera_ammobig.txt"?

Perhaps. See answers above. wink.gif

QUOTE
5. There are also glossary pictures for flamer and fuel cylinder in share/textures/interface/opt/ufopedia/equip/.
IIRC they are 019(16).tga and 021(16).tga (need to check this). Could they be used instead of camerapkm.txt and camera66mm.txt?

Don't think so. If those "text" files could be edited, perhaps, but that's beyond me.

QUOTE
6. Having nothing better to do, I poked in tactical/models/weapons/humans/ and created some new models for warp pistol (human edition), railgun and laser machinegun. Would you be interested in using them, and where can I upload them?

You can email them to me, or upload them to savefile.com and then PM me the URL to get them.


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rman
post Mar 10 2006, 09:31 AM
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QUOTE (ShadoWarrior @ Mar 10 2006, 12:13 PM) *
QUOTE
5. There are also glossary pictures for flamer and fuel cylinder in share/textures/interface/opt/ufopedia/equip/.
IIRC they are 019(16).tga and 021(16).tga (need to check this). Could they be used instead of camerapkm.txt and camera66mm.txt?

Don't think so. If those "text" files could be edited, perhaps, but that's beyond me.

Of course control######.txt are binaries. What I meant was take some control######.txt file which points to different tga picture, but same coordinates in it, then via hex-editing replace filename with correct one. I'll send modified ones to you also.
I just need to get home, which will be within 10 hours from now.

edit: I'm unsure these board's PM is functioning, so I'll double it here.
All model files and control######.txt for glossary are available at http://www.savefile.com/files/4511203.
Single zip file.


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DeludedIllusion
post Mar 10 2006, 08:23 PM
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Sorry if this has already been said, but could you change the colours on your front page? The yellow on white is simply tooooo atomic! (plus I can't read it)

Also, I've just equiped my rangers with the all new MP7 (with accelerators). Now that is one hell of a weapon!


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rman
post Mar 11 2006, 02:10 PM
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ShadoWarrior,
according to problem with powershields and cyborgs in your mod (yep, that question from FAQ provided with your mod).
Actually, adding following text into share/configs/units/armour_sr.txt

SubArmour_sr RECORD
_armour_name STR "Power shield"
_subrace_name STR "Soldier"
variant INT 1
actor INT 0
head INT 0
in_game STR "tactical/models/units/tools/powershield.txt"
torso STR "tactical/models/units/na_torso.txt"
backpack STR "tactical/models/units/na_backpack.txt"
particle STR "tactical/particles/energy groups/powershield.pgrp"
END_OF_SubArmour_sr

and incrementing ListOfArmour_sr counter accordingly allows game to use powershiled model when equipped on cyborg.


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ShadoWarrior
post Mar 11 2006, 02:25 PM
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QUOTE (rman @ Mar 11 2006, 08:10 AM) *
according to problem with powershields and cyborgs in your mod (yep, that question from FAQ provided with your mod).
Actually, adding following text into share/configs/units/armour_sr.txt

Thank you very much for finding this. Your fix will be in the next release of the mod.


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rman
post Mar 11 2006, 06:50 PM
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No problem.
What about models? Did you like them? Need more?


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ShadoWarrior
post Mar 11 2006, 06:59 PM
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QUOTE (rman @ Mar 11 2006, 12:50 PM) *
What about models? Did you like them? Need more?

I downloaded them, but I haven't had the time to examine them. I apologize. I'll get to them as soon as I can, but it might not be for a few more days.


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rman
post Mar 11 2006, 08:50 PM
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QUOTE (ShadoWarrior @ Mar 11 2006, 09:59 PM) *
QUOTE (rman @ Mar 11 2006, 12:50 PM) *
What about models? Did you like them? Need more?

I downloaded them, but I haven't had the time to examine them. I apologize. I'll get to them as soon as I can, but it might not be for a few more days.

There's nothing to apologize for. I've made two more - one for bayonett, and another - well, I tried to make plasma torch, but result looks like some bad parody for lightsaber. May be you find use to it. I'll PM you URL.


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Ornedan
post Mar 11 2006, 10:31 PM
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HK UMP 45 is "twoHanded BOOL TRUE". Is this intentional? The glossary description does not hint at it having to be wielded with two hands, unlike the other SMGs.
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ShadoWarrior
post Mar 12 2006, 01:50 AM
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QUOTE (Ornedan @ Mar 11 2006, 04:31 PM) *
HK UMP 45 is "twoHanded BOOL TRUE". Is this intentional? The glossary description does not hint at it having to be wielded with two hands, unlike the other SMGs.

It is intentional, as is the Colt SMG also being two-handed. You would know this if you had read the FAQ that came with the mod.


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Alles Luge
post Mar 13 2006, 09:14 AM
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QUOTE (ShadoWarrior @ Mar 12 2006, 01:50 AM) *
QUOTE (Ornedan @ Mar 11 2006, 04:31 PM) *

HK UMP 45 is "twoHanded BOOL TRUE". Is this intentional? The glossary description does not hint at it having to be wielded with two hands, unlike the other SMGs.

It is intentional, as is the Colt SMG also being two-handed. You would know this if you had read the FAQ that came with the mod.


I don't agree. If i can wield two MP5SD3, why I can't wield two Colt SMG? And vise versa.
I can wield two UZI - it's normal, because it has 'bullpup' system. Same as SMG Chestnut(PP Kashtan)(not in game). But where you seen, that somebody wielded two MP5? It's abnormal! Maybe only MP5K - small and handy, can be hidden under you jacket. Any other MP5 - has assault modifications and has NOT small sizes and weight.

And another bug. When I attach Weapon Link to Needler and giving them to my Cyborg, I can't shoot! Why?
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ShadoWarrior
post Mar 13 2006, 09:22 AM
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The UMP and Colt SMG has been discussed in this thread before, and I will not discuss them again.


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Alles Luge
post Mar 13 2006, 09:33 AM
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QUOTE (ShadoWarrior @ Mar 13 2006, 09:22 AM) *
The UMP and Colt SMG has been discussed in this thread before, and I will not discuss them again.


Ok. But how about Weapon Link mod?
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ShadoWarrior
post Mar 13 2006, 09:35 AM
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QUOTE (Alles Luge @ Mar 13 2006, 03:33 AM) *
Ok. But how about Weapon Link mod?

Have you read the FAQ file for my mod?


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