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> Weapon Rebalance mod v3.17, All things having to do with equipment!
Peacegot
post Mar 19 2006, 06:35 PM
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On a hunch I cleaned out all my manufacture and research queues and let everything in progress complete (except the "New Spaceship" research), and saved there. Now managed to get 3.14 working!

Probably didn't have to shut down everything, but at least it worked cool.gif (and I didn't have to edit the save game).

Now I just have to manufacture some 40mm grenades, as the 20mm ones in my store don't fit any more...

Thanks for the offer of help shadow. Hope this helps if anyone else has the same problem.


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DeludedIllusion
post Mar 20 2006, 08:20 PM
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I've just been reading the FAQ, which mentioned those items that don't work due to some problem with the game, and to remove them until a new patch came out. Can we really expect this?!


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shadowkeeper
post Mar 23 2006, 12:51 AM
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no, those items have become useless, period, no new patches are being made

(ps: sorry for the hijack SW)


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psychophat
post Mar 27 2006, 04:32 PM
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ShadoWarrior: Need your knowledge on how to edit binary .txt file that won't currupt the game. Hex-editor?

I'm modifying your MOD to add more armor variation skins. I've gone passed the adding of new armors but the skin part is still thesame thats why I need to know if this will work may be you know? For I'm also working on the re-skins of several weapons on your mod so that there will be differences when using a different variation of the same weapon.


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Tubal
post Mar 27 2006, 10:27 PM
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I have mentioned it in my topic and hex-editing does work, but since I don't know how to add new items I haven't been able to try it. Shouldn't be too hard though... unsure.gif


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psychophat
post Mar 27 2006, 10:39 PM
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Well why didn't say so earlier . . . . heheheh . . . joking, I'll go ahead and test it out, currently re-MOD'ing ShadoWarrior's MOD well only to re-skin the other weapons so that there will be differences and to try to add the different armor looks to the game without exiting and replacing the skin MOD. This will be fabulous if I can make it work all of the skins can be used simutaneuosly but that would make a long line of accessories anyway it only would turn the armor section to a closet full of armor to choose from day by day.

Ah, The SIMS for UFO anyone? Hihihihih

Also will try something about fixing the look of the uderbarrel knife thinggy.

Thanks again Tubal you inspired me to try to get involved in this game that I wub.gif.

But this lessens my playing time though . . . sob* . . . heheheheh


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rman
post Mar 28 2006, 05:40 AM
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ShadoWarrior, do you aware your mod was adopted to russian version of aftershock?
Just wandered was that made with your permission or not. link here
They kept all copyrights as far as I can tell.


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psychophat
post Mar 28 2006, 05:43 AM
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Geez, . . . that's rude or maybe they've asked him or maybe not . . . err


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ShadoWarrior
post Mar 28 2006, 06:12 PM
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QUOTE (rman @ Mar 27 2006, 11:40 PM) *
ShadoWarrior, do you aware your mod was adopted to russian version of aftershock?
Just wandered was that made with your permission or not. link here
They kept all copyrights as far as I can tell.

No, I wasn't aware (before your post), and no, they did not ask me. I would appreciate it if someone could post an English translation of the Russian readme file.


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shadowkeeper
post Mar 28 2006, 07:10 PM
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open the file with firefox and use a translation tool?

edit: made a rough translation trough an online translator, it's not even close to being readable but it gives you an idea of the actuall contents of the russian readme file

link


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Nusku
post Mar 28 2006, 08:01 PM
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If you download the file it actually has an English readme.txt, which is largely the same as the one in SW's mod.
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shadowkeeper
post Mar 28 2006, 11:21 PM
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not just largely, exactly the same, the 2 included english files are the faq and the history that are now allready included with shadows mod, the actuall readme file is in russian (unless you got another archive than I did)


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Nusku
post Mar 28 2006, 11:58 PM
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My apologies if I've misunderstood you and so caused confusion. It wasn't intentional (btw, my Russian is pretty dodgy, but the Russian readme seems to refer to a different mod?).
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psychophat
post Mar 29 2006, 01:27 AM
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ShadoWarrior: Bro can you answer my PM . . . heheheheh need to ask you a lot of stuff regarding your mod. I'm getting confused on making alternative links to the models so that your custom weapons and armour additions would reflect my skins and not the original skin. I'm making an addon-skin mod to your mod.

I understand that my mod will not be compatible with your mod if its placed together thats why I need your help in re-modding your mod (like named weap...3.14+ with skinned stuff) so that the original model skins would be thesame and your additions would reflect my skins.


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Preview or try out my custom Aftershock skins at UFO DERMAL LABS or Strategy CORE.
Kindly suggest/comment, better yet join in and lets make a fan based mod!
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Gorre
post Mar 29 2006, 02:14 AM
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That russian readme doesn't even mention SW, or the fact that it is HIS mod. He also changed a few things in the mod. That's just wrong. The guy's taking all the credit for himself!

(Besides the fact that it has the english readme in it, but not all russian-speaking people know english...).


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