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> Weapon Rebalance mod v3.17, All things having to do with equipment!
rman
post Mar 29 2006, 05:19 AM
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QUOTE (Gorre @ Mar 29 2006, 06:14 AM) *
That russian readme doesn't even mention SW, or the fact that it is HIS mod. He also changed a few things in the mod. That's just wrong. The guy's taking all the credit for himself!

(Besides the fact that it has the english readme in it, but not all russian-speaking people know english...).

Not to mention that fact there are some other mods on that site that looked like Tubal's reskining mods for me.
There is one good thing in this. 1C (Russian publisher) intentionaly made its' localization incomatible with all others. I mean, it was not the best idea to translate labs' names in research.txt to Russian. So, at least, this 'mod' is surely incompatible with US one, for example.


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ShadoWarrior
post Mar 29 2006, 05:40 AM
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QUOTE (Gorre @ Mar 28 2006, 08:14 PM) *
That russian readme doesn't even mention SW, or the fact that it is HIS mod. He also changed a few things in the mod. That's just wrong. The guy's taking all the credit for himself!

As (very roughly) translated:

" Change log: 3.14.1 are added starting spare parts for 2 robots, repair kit, fowling-piece for the robots and starting with the small set of grenades is simplified the process of experiment and building of light and average robots. The time of building robots is reduced, the cost of building is substantially increased. 3.14.2 antigravity platform of robots is added in the studies LRT. Plans: * the final transfer LocalizationPack.vfs. * the formation of the connected structure of experiment, production and repair of robots. (3 times it passed, not to time repair kits on the missions they proved useful) * changes in the rocket and missile weapon. Constantine aka Dicer (dicer@tut.by) Skachano from site UFOAS - the unofficial Russian resource http://www.alstudio.ru/ufoas/ "

Damn pirate. The very least he could have done is given me explicit credit and send me an email. BTW, bear in mind that "Dicer" did not strip out the copyright notices I embedded in each of the files, nor does he actually say it's his mod (he takes credit for his own additions, and just neglects to mention who did the rest of the mod), so technically he's only guilty of very bad manners. (I'm sure all of you have noticed that when I use ideas or code given to me by others I give them full credit in the history file. Shame that Dicer didn't bother to learn by such an example.)

FYI, the changes he's made to my mod I would never sanction (certainly less so given his utter lack of common courtesy). They are not in line with the purpose I have stated all along for the mod.

QUOTE (psychophat @ Mar 28 2006, 07:27 PM) *
ShadoWarrior: Bro can you answer my PM . . . heheheheh need to ask you a lot of stuff regarding your mod. I'm getting confused on making alternative links to the models so that your custom weapons and armour additions would reflect my skins and not the original skin. I'm making an addon-skin mod to your mod.

I understand that my mod will not be compatible with your mod if its placed together thats why I need your help in re-modding your mod (like named weap...3.14+ with skinned stuff) so that the original model skins would be thesame and your additions would reflect my skins.

Sorry that I haven't answered your PM. I've been very busy for the past several weeks. I suggest that you post your questions in a new thread in this (modding) forum. That way other players (such as Shadowkeeper, as one example) may be able to give you the assistance you need quicker than I can. I'll try to help also, but as I said, I'm kind of busy.


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psychophat
post Mar 29 2006, 08:17 AM
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ShadoWarrior: Bro will you permit me to modify your mod . . . as I've mentioned on my PM my part will only focus on having to add several armours with different skins to them . . . so that on occasions players can switch from one armour camo to another or have each unit wear a different camo armour. In addition to the armour skins I'll also re-skin the weapons so that the original would still be thesame and your custom weapons will reflect a different skin but with thesame model.

Its okay if not I'll just try to make an add-on mod to your mod, hmmn thats kinda . . . will not work but hmmn . . . I'll just work something out on how to make it just an add-on mod and not a re-mod of your mod.


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rman
post Mar 29 2006, 10:39 AM
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ShadoWarrior, I have similar request. I have managed to enable Wargot Digger monster and of course want to share this with community. Problem is - it requires to change equipment.txt to give creature adequate resistances and working attacks. I see little point in doing mod which is incompatible with your Rebalance.


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Tubal
post Mar 31 2006, 03:18 PM
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QUOTE (rman @ Mar 29 2006, 06:19 AM) *
Not to mention that fact there are some other mods on that site that looked like Tubal's reskining mods for me.
Unfortunately the site seems to be down at the moment so I can't check it.


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psychophat
post Mar 31 2006, 03:33 PM
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Indeed bro some others do have yours and my skins in their mod and SWweaponrebalance signatures all over them. Dunno if they took time to ask for your permissions and the sad thing I found after translation that the mod or design is theirs, the other one I found while I was searching on for some wishlists from other countries who play UFO too.

Hmmn . . . by the way

Eya, Tubal mind if I ask you have free time to help on a group mod. Also I would like to ask permission to add some of your skins in a mod that I'm working on?


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ShadoWarrior
post Apr 8 2006, 10:40 PM
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QUOTE (rman @ Mar 29 2006, 05:39 AM) *
ShadoWarrior, I have similar request. I have managed to enable Wargot Digger monster and of course want to share this with community. Problem is - it requires to change equipment.txt to give creature adequate resistances and working attacks. I see little point in doing mod which is incompatible with your Rebalance.

Send me your Digger changes and I'll include it in the v3.15 changes. Speaking of 3.15, I never did get more than one person to volunteer to test the 3.15 beta, nor did that person ever give me feedback.


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Nusku
post Apr 8 2006, 10:46 PM
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I sent you a PM offering to test it (at least I think I did). You obviously didn't get it. On the bright side though, since I didn't get a reply, I altered my modified version of your mod 3.14 myself to include the changes for armour slots and it seems to work so far. smile.gif
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ShadoWarrior
post Apr 8 2006, 10:53 PM
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QUOTE (Nusku @ Apr 8 2006, 05:46 PM) *
I sent you a PM offering to test it (at least I think I did). You obviously didn't get it. On the bright side though, since I didn't get a reply, I altered my modified version of your mod 3.14 myself to include the changes for armour slots and it seems to work so far. smile.gif

PM me your email address and I'll send you that old 3.15 beta (if you are still interested in testing).


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Tubal
post Apr 9 2006, 12:56 AM
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QUOTE (rman @ Mar 29 2006, 06:19 AM) *
Not to mention that fact there are some other mods on that site that looked like Tubal's reskining mods for me.

I have checked and can confirm that one of the reskins is indeed my work, specifically the early camouflage cyborgs, the green skin for humans, and the turquoise skin for the psionics, all three are in the same zip with renamed vfs-files. No mention of me is in their readme but the last sentence reads (according to babelfish) "Skachano from site UFOAS - the unofficial Russian resource http://www.alstudio.ru/ufoas/". If "Skachano" is a name or nickname then they (or he) have really stolen it.
ShadoWarrior is actually credited on the download page, along with who I assume is the translator: "Author of original mode ShadoWarrior, the author of optimization under yS Dicer." (Dicer is a user on their forum)

Funnily enough the copyright notice at the bottom reads (after babelfishing) "With the use of materials from this site the reference to the ultimate source is required".


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ShadoWarrior
post Apr 9 2006, 01:12 AM
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Well, Tubal, regardless of whether credit has or has not been given, alstudio.ru failed to even attempt to contact you or I, nor did we give them permission to use our work. Had they done the proper thing, the minimal courtesy of asking us, I very likely would have said 'yes', but now I'm just pissed-off at them. BTW, of all the mods they've listed on their site (there are others besides yours and mine), only I have been given credit (and probably only because so many people have complained). None of the other non-Russian authors have even been mentioned. Basically, alstudio.ru finds a mod or tool they like and then post it on their site without permission or credit. That's just wrong.


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Tubal
post Apr 9 2006, 01:25 AM
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Oh, I don't disagree about that. It's just far too late in the evening (night really) to do anything about it tongue.gif

Speaking of which: Good night smile.gif


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rman
post Apr 9 2006, 07:30 AM
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QUOTE (Tubal @ Apr 9 2006, 04:56 AM) *
I have checked and can confirm that one of the reskins is indeed my work, specifically the early camouflage cyborgs, the green skin for humans, and the turquoise skin for the psionics, all three are in the same zip with renamed vfs-files. No mention of me is in their readme but the last sentence reads (according to babelfish) "Skachano from site UFOAS - the unofficial Russian resource http://www.alstudio.ru/ufoas/". If "Skachano" is a name or nickname then they (or he) have really stolen it.


"Skachano" is a Russian transliteration of 'Downloaded' (Russian Internet Slang).

edit:
ShadoWarrior, I've just sent email to your strife mailbox.


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ShadoWarrior
post Apr 9 2006, 01:12 PM
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I need people, who are available now (not two weeks from now) to beta-test v3.15. You will be required to take some screenshots using v3.15 and post them to savefile.com so that I can see the results. Volunteers please PM me with your email address.


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ShadoWarrior
post Apr 9 2006, 03:01 PM
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A taste of what's coming up in v3.15 ...

Foreground (right): Cyborg with gauss rifle (new model)
Background (left): Heavy armor with gauss autocannon (new model)


Heavy armor with gauss autocannon


Psionics with meson rifles


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