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> Weapon Rebalance mod v3.17, All things having to do with equipment!
ShadoWarrior
post Apr 9 2006, 03:33 PM
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Psionic with railgun:


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psychophat
post Apr 9 2006, 03:45 PM
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Wah, simply WONDERFUL!!! Sorry didn't see the new post . . . still super awesome . . . hihihih


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Slaughter
post Apr 9 2006, 06:59 PM
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That's some nasty looking guns! biggrin.gif


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shadowkeeper
post Apr 10 2006, 05:48 AM
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very nice


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Xentax
post Apr 10 2006, 08:03 PM
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QUOTE (ShadoWarrior @ Apr 9 2006, 03:33 PM) *
Psionic with railgun:


SW: The new weapons look AWESOME. Can't wait to try them out (in fact, I need to step up my current campaign just to be able to use them by the time they're ready).

Actually, that raises an interesting question: Can I upgrade from 3.14->3.15 with an existing savegame, or will I need to start over?
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ShadoWarrior
post Apr 10 2006, 11:14 PM
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QUOTE (Xentax @ Apr 10 2006, 03:03 PM) *
SW: The new weapons look AWESOME.

I'd just like to point out, for those that have not been reading all the threads in the modding forum, that the new models were done by rman. Please be sure that he is the person to receive all the praise. All I've done is stick them into my mod. As a matter of fact, all the v3.15 changes (that I have so far) were made by rman.

QUOTE (Xentax @ Apr 10 2006, 03:03 PM) *
Actually, that raises an interesting question: Can I upgrade from 3.14->3.15 with an existing savegame, or will I need to start over?

You'll get the new models in old savegames, no problem. But to get the fixed heavy armor slots you'll need to either edit your savegames, or start over.


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MJ12 Commando
post Apr 11 2006, 06:13 AM
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Progress has been made on the next version with more pure awesome, just not enough of it, I presume? tongue.gif
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Tubal
post Apr 11 2006, 10:54 AM
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Awesome stuff there ShadoWarrior, but why aren't they using the correct camouflage for the environment? tongue.gif

QUOTE (rman @ Apr 9 2006, 08:30 AM) *
"Skachano" is a Russian transliteration of 'Downloaded' (Russian Internet Slang).
Aha, thank you. At least they didn't credit someone else then.


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ShadoWarrior
post Apr 11 2006, 10:57 AM
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QUOTE (Tubal @ Apr 11 2006, 05:54 AM) *
Awesome stuff there ShadoWarrior, but why aren't they using the correct camouflage for the environment? tongue.gif

Extra sets of armor are not in the unit's budget. tongue.gif


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Xentax
post Apr 11 2006, 04:21 PM
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QUOTE (ShadoWarrior @ Apr 10 2006, 11:14 PM) *
QUOTE (Xentax @ Apr 10 2006, 03:03 PM) *

SW: The new weapons look AWESOME.

I'd just like to point out, for those that have not been reading all the threads in the modding forum, that the new models were done by rman. Please be sure that he is the person to receive all the praise. All I've done is stick them into my mod. As a matter of fact, all the v3.15 changes (that I have so far) were made by rman.

QUOTE (Xentax @ Apr 10 2006, 03:03 PM) *
Actually, that raises an interesting question: Can I upgrade from 3.14->3.15 with an existing savegame, or will I need to start over?

You'll get the new models in old savegames, no problem. But to get the fixed heavy armor slots you'll need to either edit your savegames, or start over.


Fair enoguh - GJ to Rman for the models, but give yourself some credit too SW - I probably wouldn't see them if they weren't a part of your existing mod.

I'll dig through the savegame mod process when the mod comes out I guess - I'll either do that if it's not too bad or live without the heavy armor slots.
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rman
post Apr 12 2006, 05:23 AM
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QUOTE (ShadoWarrior @ Apr 11 2006, 03:14 AM) *
I'd just like to point out, for those that have not been reading all the threads in the modding forum, that the new models were done by rman. Please be sure that he is the person to receive all the praise. All I've done is stick them into my mod. As a matter of fact, all the v3.15 changes (that I have so far) were made by rman.

You flatter me. I haven't done all this if I haven't seen Rebalance Mod in first place. And I haven't done the changes - you did. I just gave you some ideas.


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ShadoWarrior
post Apr 12 2006, 06:02 AM
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QUOTE (rman @ Apr 12 2006, 12:23 AM) *
You flatter me. I haven't done all this if I haven't seen Rebalance Mod in first place. And I haven't done the changes - you did. I just gave you some ideas.

It's not flattery. It's giving due credit where it's deserved. And, yes, you did make the changes, regardless of whether you agree or not. You provided the new files and provided the code examples. As I said, all I did was the actual edits to insert them into the mod. The "hard" work, of figuring out what to do and how, was yours. If someone is going to be kind enough to hand me working mods (and not just ideas) on a silver platter the least I can do is give them credit and thank them for it.


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rman
post Apr 12 2006, 07:16 AM
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QUOTE (ShadoWarrior @ Apr 12 2006, 10:02 AM) *
It's not flattery. It's giving due credit where it's deserved. And, yes, you did make the changes, regardless of whether you agree or not. You provided the new files and provided the code examples. As I said, all I did was the actual edits to insert them into the mod. The "hard" work, of figuring out what to do and how, was yours. If someone is going to be kind enough to hand me working mods (and not just ideas) on a silver platter the least I can do is give them credit and thank them for it.

You're welcome, then. While we're on this topic, how do you look at adding another 2 types of enemy drones in Rebalance? After independent testing is done, of course.


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ShadoWarrior
post Apr 12 2006, 07:29 AM
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QUOTE (rman @ Apr 12 2006, 02:16 AM) *
While we're on this topic, how do you look at adding another 2 types of enemy drones in Rebalance? After independent testing is done, of course.

You probably cannot add more enemies to the game. Many of the game's variables are hard-coded internally. Even if you expand some files the game's engine ignores your changes. (For example, you cannot successfully add new damage types, nor can you add new training abilities.) You are welcome to try to get someone from (the new) Altar to answer questions regarding this.


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rman
post Apr 12 2006, 07:35 AM
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QUOTE (ShadoWarrior @ Apr 12 2006, 11:29 AM) *
You probably cannot add more enemies to the game. Many of the game's variables are hard-coded internally. Even if you expand some files the game's engine ignores your changes. (For example, you cannot successfully add new damage types, nor can you add new training abilities.) You are welcome to try to get someone from (the new) Altar to answer questions regarding this.

Well, every day you learn something new. It is a good thing I didn't know I am unable to create new enemies when did this.


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