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Apr 9 2006, 03:33 PM
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#1696
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![]() Chief UFO Modder ![]() ![]() ![]() ![]() Group: Honoured Posts: 3881 Joined: 28-October 05 From: Twilight Zone Member No.: 1316 |
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Apr 9 2006, 03:45 PM
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#1697
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![]() Member ![]() ![]() Group: Members Posts: 108 Joined: 16-February 06 Member No.: 2937 |
Wah, simply WONDERFUL!!! Sorry didn't see the new post . . . still super awesome . . . hihihih
-------------------- Preview or try out my custom Aftershock skins at UFO DERMAL LABS or Strategy CORE.
Kindly suggest/comment, better yet join in and lets make a fan based mod! |
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Apr 9 2006, 06:59 PM
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#1698
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High Member ![]() ![]() ![]() ![]() Group: Admin Posts: 1526 Joined: 7-April 04 From: Norway Member No.: 4 |
That's some nasty looking guns!
-------------------- Greetings from Olav (Staff at StrategyCore.co.uk, Slaughter)
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Apr 10 2006, 05:48 AM
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#1699
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![]() Advanced Member ![]() ![]() ![]() Group: Moderators Posts: 911 Joined: 30-October 05 From: Belgium Member No.: 1376 |
very nice
-------------------- I am nowhere, yet I am everywhere, I am the eyes that don't see but see all, I am therefore I live
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Apr 10 2006, 08:03 PM
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#1700
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Advanced Member ![]() ![]() ![]() Group: Members Posts: 304 Joined: 17-March 05 Member No.: 718 |
SW: The new weapons look AWESOME. Can't wait to try them out (in fact, I need to step up my current campaign just to be able to use them by the time they're ready). Actually, that raises an interesting question: Can I upgrade from 3.14->3.15 with an existing savegame, or will I need to start over? |
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Apr 10 2006, 11:14 PM
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#1701
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![]() Chief UFO Modder ![]() ![]() ![]() ![]() Group: Honoured Posts: 3881 Joined: 28-October 05 From: Twilight Zone Member No.: 1316 |
SW: The new weapons look AWESOME. I'd just like to point out, for those that have not been reading all the threads in the modding forum, that the new models were done by rman. Please be sure that he is the person to receive all the praise. All I've done is stick them into my mod. As a matter of fact, all the v3.15 changes (that I have so far) were made by rman. Actually, that raises an interesting question: Can I upgrade from 3.14->3.15 with an existing savegame, or will I need to start over? You'll get the new models in old savegames, no problem. But to get the fixed heavy armor slots you'll need to either edit your savegames, or start over. -------------------- |
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Apr 11 2006, 06:13 AM
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#1702
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Newbie ![]() Group: Members Posts: 34 Joined: 10-February 06 Member No.: 2899 |
Progress has been made on the next version with more pure awesome, just not enough of it, I presume?
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Apr 11 2006, 10:54 AM
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#1703
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![]() Member ![]() ![]() Group: Members Posts: 71 Joined: 2-February 06 Member No.: 2824 |
Awesome stuff there ShadoWarrior, but why aren't they using the correct camouflage for the environment?
"Skachano" is a Russian transliteration of 'Downloaded' (Russian Internet Slang). Aha, thank you. At least they didn't credit someone else then.
-------------------- Get my skins at my homepage or Strategycore
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Apr 11 2006, 10:57 AM
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#1704
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![]() Chief UFO Modder ![]() ![]() ![]() ![]() Group: Honoured Posts: 3881 Joined: 28-October 05 From: Twilight Zone Member No.: 1316 |
Awesome stuff there ShadoWarrior, but why aren't they using the correct camouflage for the environment? Extra sets of armor are not in the unit's budget. -------------------- |
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Apr 11 2006, 04:21 PM
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#1705
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Advanced Member ![]() ![]() ![]() Group: Members Posts: 304 Joined: 17-March 05 Member No.: 718 |
SW: The new weapons look AWESOME. I'd just like to point out, for those that have not been reading all the threads in the modding forum, that the new models were done by rman. Please be sure that he is the person to receive all the praise. All I've done is stick them into my mod. As a matter of fact, all the v3.15 changes (that I have so far) were made by rman. Actually, that raises an interesting question: Can I upgrade from 3.14->3.15 with an existing savegame, or will I need to start over? You'll get the new models in old savegames, no problem. But to get the fixed heavy armor slots you'll need to either edit your savegames, or start over. Fair enoguh - GJ to Rman for the models, but give yourself some credit too SW - I probably wouldn't see them if they weren't a part of your existing mod. I'll dig through the savegame mod process when the mod comes out I guess - I'll either do that if it's not too bad or live without the heavy armor slots. |
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Apr 12 2006, 05:23 AM
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#1706
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Member ![]() ![]() Group: Members Posts: 126 Joined: 10-March 06 From: hostdef destination Member No.: 3031 |
I'd just like to point out, for those that have not been reading all the threads in the modding forum, that the new models were done by rman. Please be sure that he is the person to receive all the praise. All I've done is stick them into my mod. As a matter of fact, all the v3.15 changes (that I have so far) were made by rman. You flatter me. I haven't done all this if I haven't seen Rebalance Mod in first place. And I haven't done the changes - you did. I just gave you some ideas. -------------------- Walk softly... and carry a big gun.
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Apr 12 2006, 06:02 AM
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#1707
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![]() Chief UFO Modder ![]() ![]() ![]() ![]() Group: Honoured Posts: 3881 Joined: 28-October 05 From: Twilight Zone Member No.: 1316 |
You flatter me. I haven't done all this if I haven't seen Rebalance Mod in first place. And I haven't done the changes - you did. I just gave you some ideas. It's not flattery. It's giving due credit where it's deserved. And, yes, you did make the changes, regardless of whether you agree or not. You provided the new files and provided the code examples. As I said, all I did was the actual edits to insert them into the mod. The "hard" work, of figuring out what to do and how, was yours. If someone is going to be kind enough to hand me working mods (and not just ideas) on a silver platter the least I can do is give them credit and thank them for it. -------------------- |
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Apr 12 2006, 07:16 AM
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#1708
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Member ![]() ![]() Group: Members Posts: 126 Joined: 10-March 06 From: hostdef destination Member No.: 3031 |
It's not flattery. It's giving due credit where it's deserved. And, yes, you did make the changes, regardless of whether you agree or not. You provided the new files and provided the code examples. As I said, all I did was the actual edits to insert them into the mod. The "hard" work, of figuring out what to do and how, was yours. If someone is going to be kind enough to hand me working mods (and not just ideas) on a silver platter the least I can do is give them credit and thank them for it. You're welcome, then. While we're on this topic, how do you look at adding another 2 types of enemy drones in Rebalance? After independent testing is done, of course. -------------------- Walk softly... and carry a big gun.
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Apr 12 2006, 07:29 AM
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#1709
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![]() Chief UFO Modder ![]() ![]() ![]() ![]() Group: Honoured Posts: 3881 Joined: 28-October 05 From: Twilight Zone Member No.: 1316 |
While we're on this topic, how do you look at adding another 2 types of enemy drones in Rebalance? After independent testing is done, of course. You probably cannot add more enemies to the game. Many of the game's variables are hard-coded internally. Even if you expand some files the game's engine ignores your changes. (For example, you cannot successfully add new damage types, nor can you add new training abilities.) You are welcome to try to get someone from (the new) Altar to answer questions regarding this. -------------------- |
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Apr 12 2006, 07:35 AM
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#1710
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Member ![]() ![]() Group: Members Posts: 126 Joined: 10-March 06 From: hostdef destination Member No.: 3031 |
You probably cannot add more enemies to the game. Many of the game's variables are hard-coded internally. Even if you expand some files the game's engine ignores your changes. (For example, you cannot successfully add new damage types, nor can you add new training abilities.) You are welcome to try to get someone from (the new) Altar to answer questions regarding this. Well, every day you learn something new. It is a good thing I didn't know I am unable to create new enemies when did this. -------------------- Walk softly... and carry a big gun.
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