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> Weapon Rebalance mod v3.17, All things having to do with equipment!
ShadoWarrior
post Apr 12 2006, 07:40 AM
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QUOTE (rman @ Apr 12 2006, 02:35 AM) *
Well, every day you learn something new. It is a good thing I didn't know I am unable to create new enemies when did this.

The Digger isn't a "new" unit. It was an unenabled existing unit. Same idea as the flamethrower. The files were already there, but some of the necessary coding was left unfinished by (the old) Altar.


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rman
post Apr 12 2006, 08:18 AM
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QUOTE (ShadoWarrior @ Apr 12 2006, 11:40 AM) *
The Digger isn't a "new" unit. It was an unenabled existing unit. Same idea as the flamethrower. The files were already there, but some of the necessary coding was left unfinished by (the old) Altar.

This isn't what I meant. If you look inside topic, you'll notice 3 new variety of monsters. They spawn on missions, they hurt you, you are able to hit them back, etc. And they weren't designed by Altar. You're right to some extent, though. Adding new subrace didn't worked out, adding new squad type too. But reusing unsued squad types and pulling new monsters inside did the trick.


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Laureati
post Apr 15 2006, 05:10 AM
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Great models guys.

Will the Cultists or other human-type forces be using any of these weapons?
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ShadoWarrior
post Apr 15 2006, 10:20 AM
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QUOTE (Laureati @ Apr 15 2006, 12:10 AM) *
Will the Cultists or other human-type forces be using any of these weapons?

Sorry, not until I change the appropriate files, which won't be anytime soon. It's a LOT of edits.


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ShadoWarrior
post Apr 15 2006, 03:21 PM
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Updated the mod to version 3.15!
(please see first post in thread for download link and changes)

Special thanks to Gorre for testing this version, and a VERY special thanks to rman for all his help in making these latest changes and for bug-fixing.


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ShadoWarrior
post Apr 15 2006, 04:55 PM
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Psionic w/ Railgun:


Psionics w/ meson rifles:


Human in Duralloy heavy armor w/ gauss autocannons:



Cyborg w/ Advanced Body Implant & Power Shield & gauss rifle:



Needler model:


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Yunn
post Apr 15 2006, 06:07 PM
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hello, is there an energy(laser/plasma) based melee weapon in the game? i haven't finished it but so far i haven't seen anything like it, even with the current weapon rebalance mod. because katanas do nothing against wargots... sometimes we want to make a ninja soldier with katanas and shurikens, but realise that they aren't exactly effective in the later game ph34r.gif (this is the only forum i go to with this kind of smiley, so i HAD to use it)

light sabers are kinda cliche, though... haha... well, depends on what kind of person you are... if u're a purist, then it's kinda lame and cheesy, but if you're a Star Wars fan, then it's pretty cool. hmm. what other energy based melee weapons could there be though...?
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ShadoWarrior
post Apr 15 2006, 06:10 PM
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QUOTE (Yunn @ Apr 15 2006, 01:07 PM) *
hello, is there an energy(laser/plasma) based melee weapon in the game?

Short answer? No. Please reread ALL of post #1 in this thread, giving careful attention to the list at the bottom of that post.


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rman
post Apr 15 2006, 06:19 PM
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Any plans for future 3.16 (obviosily, not counting long first post list)?


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ShadoWarrior
post Apr 15 2006, 06:26 PM
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QUOTE (rman @ Apr 15 2006, 01:19 PM) *
Any plans for future 3.16 (obviosily, not counting long first post list)?

Besides the list at the bottom of post #1? I guess that depends on YOU. If you create more cool new models ...


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ShadoWarrior
post Apr 15 2006, 09:53 PM
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rman is continuing to provide me with new models. His latest, which will be in v3.16, is for the XM26 UB shotgun:


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Yunn
post Apr 16 2006, 05:48 AM
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QUOTE (ShadoWarrior @ Apr 16 2006, 02:10 AM) *
Short answer? No.

That was sooo long ago I forgot about it! Sorry! Looking forward to use the plasma torch! And... warp shears? What are they? Never mind, I'll just google it.

EDIT: Hmm... apparently there's no such thing...
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ShadoWarrior
post Apr 16 2006, 12:19 PM
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rman's latest models, which will be in v3.16:

UB laser


UB flamer


Bayonet



Laser MG


Nailgun


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rman
post Apr 16 2006, 12:24 PM
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On an unrelated note - have you considered using "index INT 10" full-auto mode instead of "index INT 2" short burst one? In case of machineguns it look more logical.


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ShadoWarrior
post Apr 16 2006, 12:33 PM
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QUOTE (rman @ Apr 16 2006, 07:24 AM) *
On an unrelated note - have you considered using "index INT 10" full-auto mode instead of "index INT 2" short burst one? In case of machineguns it look more logical.

I hadn't considered it, to be honest. What's the actual difference in-game?

PS - can you post a screenshot of the needler (what your model calls a "gauss pistol")? It seems I made a mistake and posted the screenshot for the new warp pistol instead of the needler.


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