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Apr 16 2006, 01:33 PM
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#1726
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Member ![]() ![]() Group: Members Posts: 126 Joined: 10-March 06 From: hostdef destination Member No.: 3031 |
On an unrelated note - have you considered using "index INT 10" full-auto mode instead of "index INT 2" short burst one? In case of machineguns it look more logical. I hadn't considered it, to be honest. What's the actual difference in-game? As far as I can tell, there are 3 effects (and I'd like to note that all following data is proven by experiments). 1. First, mode 10 is named 'full-auto' in game, which is good. 2. Second, mode 10 uses different icon, which is good too (some of early game screen feature this) 3. Third, if model's meshes are defined in certain way, game uses internal model animation when firing (i.e. barrels of double-barrel wargot machinegun are rotating). If model doesn't feature this, that means standard fire animation is used, which can be good or bad. So, using mode 10 on M60, PKM, Laser Machinegun, assault rifle models, and any other weapons that might use their models is safe from side effects. I have to admit, using mode 10 on Gauss Autocannon (new model) breaks it. Literally - case is one piece and barrels - other. Currently I don't have an idea how to fix it. PS - can you post a screenshot of the needler (what your model calls a "gauss pistol")? It seems I made a mistake and posted the screenshot for the new warp pistol instead of the needler. Sure
-------------------- Walk softly... and carry a big gun.
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Apr 16 2006, 01:44 PM
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#1727
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Member ![]() ![]() Group: Members Posts: 126 Joined: 10-March 06 From: hostdef destination Member No.: 3031 |
double post. disregard this
-------------------- Walk softly... and carry a big gun.
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Apr 16 2006, 01:45 PM
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#1728
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![]() Chief UFO Modder ![]() ![]() ![]() ![]() Group: Honoured Posts: 3881 Joined: 28-October 05 From: Twilight Zone Member No.: 1316 |
3. Third, if model's meshes are defined in certain way, game uses internal model animation when firing (i.e. barrels of double-barrel wargot machinegun are rotating). If model doesn't feature this, that means standard fire animation is used, which can be good or bad. So, using mode 10 on M60, PKM, Laser Machinegun, assault rifle models, and any other weapons that might use their models is safe from side effects. I have to confess, using mode 10 on Gauss Autocannon (new model) breaks it. Literally - case is one piece and barrels - other. Currently I don't have an idea how to fix it. Well, the only reason I see to use mode 10 (rotating the gauss autocannon's barrels) doesn't work, so I think I'll leave things as they are. I'm a firm believer in "if it isn't broken don't fix it". Thanks for the info, and for posting the screenshot. -------------------- |
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Apr 16 2006, 06:12 PM
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#1729
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![]() Chief UFO Modder ![]() ![]() ![]() ![]() Group: Honoured Posts: 3881 Joined: 28-October 05 From: Twilight Zone Member No.: 1316 |
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Apr 16 2006, 06:18 PM
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#1730
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![]() Member ![]() ![]() Group: Members Posts: 108 Joined: 16-February 06 Member No.: 2937 |
http://unleashed.espgonline.com/downloads/...litev100mod.vfs
Interface lite-lite for Weapon Rebalance PLUS: - menu art, logo for SW WR (version revision will be added on full version) - system menu logo - tactical transparency (geez, I forgot to put the logo on blank areas) ShadoWarrior: For your approval, geez in the tactical blank area there will be a logo of Weapon Rebalance a small one so that more screen should be visible. Do you want the background for the units to be 50% transparent or leave it as it is? Downloaded 3.15 will integrate code-part of the model skins . . . will leave link when done. -------------------- Preview or try out my custom Aftershock skins at UFO DERMAL LABS or Strategy CORE.
Kindly suggest/comment, better yet join in and lets make a fan based mod! |
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Apr 16 2006, 06:25 PM
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#1731
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![]() Chief UFO Modder ![]() ![]() ![]() ![]() Group: Honoured Posts: 3881 Joined: 28-October 05 From: Twilight Zone Member No.: 1316 |
- menu art, logo for SW WR (version revision will be added on full version) - system menu logo - tactical transparency (geez, I forgot to put the logo on blank areas) Please remove the version numbers from the system menu .tga file. -------------------- |
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Apr 16 2006, 06:26 PM
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#1732
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Member ![]() ![]() Group: Members Posts: 126 Joined: 10-March 06 From: hostdef destination Member No.: 3031 |
One small nit. When pressing Esc, in modified menu 'WR3.15...' is barely readable. Maybe change it's color to white instead of grey?
-------------------- Walk softly... and carry a big gun.
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Apr 16 2006, 06:58 PM
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#1733
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![]() Member ![]() ![]() Group: Members Posts: 108 Joined: 16-February 06 Member No.: 2937 |
Hmmn . . . it was supposed to have version numbers, so that players would be reminded of what version they're using. Don't worry I can change the version numbers everytime newer versions of WR are release. And in WR PLUS (when its release) all GFX especially in the new loading screens the version number and revision changes will be updated.
Let me explain in the full release of variant #2 Weapon Rebalance PLUS will contain new loading screens and in the new loading screens it will contain: - Latest History Changes of Weapon Rebalance and Weapon Rebalance PLUS - Text Links to official forum/website of Weapon Rebalance and Weapon Rebalance PLUS - People on team and acknoledgement stuff - etc. Why? So that players would know how to get involved in the forum to suggest/thank, so that they would know some history and stuff in the development. Importantly so that when the full WRPLUS is release on all languages that I've suggested on other the topic page, they would know who, what and where WR originated, its main creator, the addins contributors and where to get the latest info and such. What ya think? Yeah about the version color gray well its just a sample later this week I'll post a newer look to it where the version numbers are contained in a box to match in interface just like the one you click to save and quit. Do wait for the newer screen I'm finishing I'll post it right now and will post a screenshot. This post has been edited by psychophat: Apr 16 2006, 07:03 PM -------------------- Preview or try out my custom Aftershock skins at UFO DERMAL LABS or Strategy CORE.
Kindly suggest/comment, better yet join in and lets make a fan based mod! |
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Apr 16 2006, 07:03 PM
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#1734
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![]() Chief UFO Modder ![]() ![]() ![]() ![]() Group: Honoured Posts: 3881 Joined: 28-October 05 From: Twilight Zone Member No.: 1316 |
Hmmn . . . it was supposed to have version numbers, so that players would be reminded of what version they're using. Don't worry I can change the version numbers everytime newer versions of WR are release. And in WR PLUS (when its release) all GFX especially in the new loading screens the version number and revision changes will be updated. You may not have noticed it, but when you mouse over the version number of Aftershock on the main menu, you will see a tooltip that displays the version number of my mod. In my opinion, that should be a sufficient reminder, especially considering that most people do not have such poor memories that they cannot remember what version of the mod they have installed. -------------------- |
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Apr 16 2006, 07:13 PM
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#1735
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![]() Member ![]() ![]() Group: Members Posts: 108 Joined: 16-February 06 Member No.: 2937 |
Heheheh . . . well . . . hmmn, you got a point there okay done version number will be removed in systemmenu.
Another thing I need your comment/suggestion in the tactical screen should I change the whole them from BLUE to something else? Also the blank unit area what would you prefer? I was thinking of like a bar with some metal GFX then an overlay of WR Logo or the ShadoWarrior Emblem same color as the bar but smaller so that more screen can be seen. Will update in a couple of hours just need to finish the artwork and test it in game. -------------------- Preview or try out my custom Aftershock skins at UFO DERMAL LABS or Strategy CORE.
Kindly suggest/comment, better yet join in and lets make a fan based mod! |
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Apr 16 2006, 07:24 PM
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#1736
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![]() Chief UFO Modder ![]() ![]() ![]() ![]() Group: Honoured Posts: 3881 Joined: 28-October 05 From: Twilight Zone Member No.: 1316 |
Another thing I need your comment/suggestion in the tactical screen should I change the whole them from BLUE to something else? Blue is fine. It stands out from the background, which is the tactical game itself. You do not want the menu to blend in with the tactical area. Also the blank unit area what would you prefer? I was thinking of like a bar with some metal GFX then an overlay of WR Logo or the ShadoWarrior Emblem same color as the bar but smaller so that more screen can be seen. Will update in a couple of hours just need to finish the artwork and test it in game. I have no idea what you are talking about when you refer to a "blank unit area" as I have not seen an example of it. -------------------- |
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Apr 16 2006, 11:37 PM
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#1737
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![]() Member ![]() ![]() Group: Members Posts: 108 Joined: 16-February 06 Member No.: 2937 |
It's included the lite-lite mod too, when you don't have a full seven units you have spaces and also when a unit dies, well haven't checked that one though. I'll have one of my units die today. Also will update the file on the download link re. version number.
-------------------- Preview or try out my custom Aftershock skins at UFO DERMAL LABS or Strategy CORE.
Kindly suggest/comment, better yet join in and lets make a fan based mod! |
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Apr 19 2006, 09:49 PM
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#1738
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![]() Chief UFO Modder ![]() ![]() ![]() ![]() Group: Honoured Posts: 3881 Joined: 28-October 05 From: Twilight Zone Member No.: 1316 |
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Apr 20 2006, 08:50 AM
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#1739
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Newbie ![]() Group: Members Posts: 13 Joined: 4-November 04 Member No.: 482 |
How about visual difference between base items and duralloy items? I don't mean the global visual difference. Only color difference.
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Apr 20 2006, 08:59 AM
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#1740
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Member ![]() ![]() Group: Members Posts: 126 Joined: 10-March 06 From: hostdef destination Member No.: 3031 |
How about visual difference between base items and duralloy items? I don't mean the global visual difference. Only color difference. Only if some kind soul changes textures used by duralloy weapons. Someone like Tubal or psychopat. -------------------- Walk softly... and carry a big gun.
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| Lo-Fi Version | Time is now: 31st July 2010 - 03:13 PM |