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> Weapon Rebalance mod v3.17, All things having to do with equipment!
Tubal
post Apr 20 2006, 03:21 PM
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Give me a list of the duralloy items and I'm sure I could whip something up smile.gif


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ShadoWarrior
post Apr 20 2006, 03:31 PM
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Duralloy katana, wakizashi, and bayonet. The blade color should be a non-gloss light silvery blue similar to the shade used on this forum for the section where the quote and reply buttons of each post are on.


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ShadoWarrior
post Apr 20 2006, 08:18 PM
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Updated the mod to version 3.16!
(please see first post in thread for download link and changes)

A VERY special thanks to rman for all the models which he created/modified for this release.


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Gorre
post Apr 20 2006, 08:24 PM
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Hurrah! Another great update for a great mod! Yay!!! lol.

Keep up the good work SW an Rman!


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rman
post Apr 20 2006, 08:43 PM
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QUOTE (Gorre @ Apr 21 2006, 12:24 AM) *
Hurrah! Another great update for a great mod! Yay!!! lol.

Keep up the good work SW an Rman!

Thanks. 6 weapon models and missing leg chipsets are still left to do.


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ShadoWarrior
post Apr 20 2006, 08:57 PM
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QUOTE (rman @ Apr 20 2006, 03:43 PM) *
Thanks. 6 weapon models and missing leg chipsets are still left to do.

Actually, that's not correct. The list of items without proper (new) models is quite a bit longer. The list(s) I've given you in our email exchanges is only the most critical items I wanted new models for, not a comprehensive list of all the items I've added to the game which lack new models. Please consider that I've added 84 items to the mod and I'm fairly sure you realize that while you have created many new models for me, you haven't created seven dozen of them. At least not yet. wink.gif

Of course, I consider each new model you give me as a gift and a bonus. I don't expect you to create all 84 models. heh I'm happy to get whatever I can. wink.gif


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rman
post Apr 20 2006, 09:12 PM
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QUOTE (ShadoWarrior @ Apr 21 2006, 12:57 AM) *
QUOTE (rman @ Apr 20 2006, 03:43 PM) *

Thanks. 6 weapon models and missing leg chipsets are still left to do.

Actually, that's not correct. The list of items without proper (new) models is quite a bit longer. The list(s) I've given you in our email exchanges is only the most critical items I wanted new models for, not a comprehensive list of all the items I've added to the game which lack new models. Please consider that I've added 84 items to the mod and I'm fairly sure you realize that while you have created many new models for me, you haven't created seven dozen of them. At least not yet. wink.gif

Of course, I consider each new model you give me as a gift and a bonus. I don't expect you to create all 84 models. heh I'm happy to get whatever I can. wink.gif

Of course. But if you wait till Christmass, I might as well create this seven dosen missing models and reskin them. Just joking.
To be serious, creating glossary pictures for new models should be placed on volunteers. This is not that hard (align item, take screenie, crop it, convert to tga), but extremely boring. Definitely not my cup of tea.


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psychophat
post Apr 21 2006, 12:02 AM
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Ah, yes this is my area leave it to me rman . . . drinks cup of tea while texture mapping rman's new models . . . hihihihih

New on PLUS, model replacement for HK-G3KA4 Weapons Rebalance PLUS



My first try at creating models, skin is the same as my previous HK-G3KA4 skin from other topic post. From the original HK-G33 this G3KA4 - is the shortest G3 variant with retractable buttstock and most modern integral pistol grip / trigger unit made entirely of plastic ref. picture below:



Will repost for ShadoWarrior's approval once I fix that magazine so that it'll be straight . . . and the texture detail enhanced.


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drake88
post Apr 21 2006, 12:38 AM
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Great job to ShadoWarrior, rman and psychophat. You guys are adding some great stuff to the game. Keep it up.


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ShadoWarrior
post Apr 21 2006, 12:50 AM
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QUOTE (drake88 @ Apr 20 2006, 07:38 PM) *
You guys are adding some great stuff to the game. Keep it up.

Thanks. Someone has to. We all know that Altar certainly has no intentions of doing anything more with it.


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Xentax
post Apr 21 2006, 12:52 AM
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Possible bug in 3.16.

I replaced 3.15 with 3.16, loaded up my existing campaign; did a cultist mission, went to the squad screen, then clicked "to manufacturing" from there. Got the following screen:

Crash image

(Note the debug text, only one factory in the list, etc.)

However, when I restarted the game, everything seems to be OK (even following the same sequence above, but aborting rather than finishing the mission). Not sure what's going on - I'll finish the mission and see what happens.

Oh one note on the Baretta - LOVE the skin/model, but the label on the item details (right side of the squad screen) still says "Desert Eagle Pistol" - is this a "to be expected" problem for any existing weapons in a savegame?

-X
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ShadoWarrior
post Apr 21 2006, 01:04 AM
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QUOTE (Xentax @ Apr 20 2006, 07:52 PM) *
Oh one note on the Baretta - LOVE the skin/model, but the label on the item details (right side of the squad screen) still says "Desert Eagle Pistol" - is this a "to be expected" problem for any existing weapons in a savegame?

I did not change the name of the Beretta in the equipment.txt file because that would badly break everyone's savegames, and might also cause problems with NPC gear lists even for new games. Thus I only changed the name in the Glossary.


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khamul
post Apr 21 2006, 08:04 AM
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Playing with weapon rebalance 3.14.
May be intentional, but the needler has a magazine of 1, so it needs to be reloaded after every shot, making it only slightly better than the blowpipe. I think the information text implies a clip of 20.

Also, I'm not entirely sure that the "acid" darts for it actually do anything.

I'll upgrade to 3.16 as soon as I get a chance.
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rman
post Apr 21 2006, 08:10 AM
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QUOTE (ShadoWarrior @ Apr 21 2006, 05:04 AM) *
QUOTE (Xentax @ Apr 20 2006, 07:52 PM) *

Oh one note on the Baretta - LOVE the skin/model, but the label on the item details (right side of the squad screen) still says "Desert Eagle Pistol" - is this a "to be expected" problem for any existing weapons in a savegame?

I did not change the name of the Beretta in the equipment.txt file because that would badly break everyone's savegames, and might also cause problems with NPC gear lists even for new games. Thus I only changed the name in the Glossary.

In fact, it will cause problem with NPC gear lists (experimental data). With one effective rename of equipment.txt you'll prevent spawning of any enemy or friend who has such item. Possibly even those enemies/friends who come after unit in question in datafiles also will disappear. Besides, there is little point in renaming entires in equipment.txt - there is pack.txt for all things visible to end-user (otherwise we'd all see Snickersnee, Spirit Vision and Force of Will Collar item names in game).
Starting new game will definiely (also proven by experiment) clear this Desert Eagle/Beretta inconsistency.


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ShadoWarrior
post Apr 21 2006, 01:16 PM
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QUOTE (khamul @ Apr 21 2006, 03:04 AM) *
Playing with weapon rebalance 3.14.
May be intentional, but the needler has a magazine of 1, so it needs to be reloaded after every shot, making it only slightly better than the blowpipe. I think the information text implies a clip of 20.

The capacity value in equipment.txt for item ID 417 should be 20, not 1. Thanks for catching this error. It will be fixed in v3.17.


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