IPB

Welcome Guest ( Log In | Register )

 Forum Rules Forum Rules
131 Pages V  « < 120 121 122 123 124 > »   
Reply to this topicStart new topic
> Weapon Rebalance mod v3.17, All things having to do with equipment!
ShadoWarrior
post Jun 21 2006, 08:36 AM
Post #1816


Chief UFO Modder
****

Group: Honoured
Posts: 3881
Joined: 28-October 05
From: Twilight Zone
Member No.: 1316



QUOTE (silencez @ Jun 21 2006, 03:21 AM) *
any reason why they don't support their game anymore?

Altar Games, the current developer of Afterlight is not the same Altar that made Aftershock. Altar Interactive went bankrupt and Cenega (still the same crappy publisher) refuses to pay the new company (Altar Games) for further support of Aftershock. And Altar Games won't support the old game unless they are paid to do so. Since they are not the same same company as Altar Interactive they feel no obligation to the customers of Aftershock.

Solution? Don't buy any games that Cenega publishes, including Afterlight. Until such time as Cenega learns to treat their customers with respect and fairness they should not be rewarded. Cenega must be punished for their continued bad customer relations. And the only way to hurt them is to make them lose money. If that also hurts Altar Games, that's acceptable as Altar Games does have the choice to do the right thing and support the fans of the series, even if they don't get paid for it. If all Altar Games cares about is money, then they deserve the same treatment as Cenega.

PS - your question and my reply does not belong in this thread. If you wish to continue discussing such a topic, please do so in another forum.


--------------------
IPB Image
Go to the top of the page
 
+Quote Post
Huggy_Monster
post Jun 25 2006, 12:33 AM
Post #1817


Member
**

Group: Members
Posts: 287
Joined: 26-October 05
Member No.: 1265



i dont think the silencer is working correctly with your mod, enermy seem to pick up my location very easy at pretty long ranges right after firing a shot, i dont remeber it being so bad before, i dunno, maybe they something else factoring into it that i missing
Go to the top of the page
 
+Quote Post
Xentax
post Jun 25 2006, 04:57 PM
Post #1818


Advanced Member
***

Group: Members
Posts: 304
Joined: 17-March 05
Member No.: 718



QUOTE (Huggy_Monster @ Jun 25 2006, 12:33 AM) *
i dont think the silencer is working correctly with your mod, enermy seem to pick up my location very easy at pretty long ranges right after firing a shot, i dont remeber it being so bad before, i dunno, maybe they something else factoring into it that i missing


What kind of weapon are you using? Remember that firearms, at least, would still have a thermal emission when silenced (I'm pretty sure the WR version of the silencer suppresses both sound and light).
Go to the top of the page
 
+Quote Post
Huggy_Monster
post Jun 25 2006, 08:32 PM
Post #1819


Member
**

Group: Members
Posts: 287
Joined: 26-October 05
Member No.: 1265



QUOTE (Xentax @ Jun 25 2006, 05:57 PM) *
What kind of weapon are you using? Remember that firearms, at least, would still have a thermal emission when silenced (I'm pretty sure the WR version of the silencer suppresses both sound and light).



Using silenced MSG90 Sniper Rifle and SR-25 Sniper Rifle mainly, at medium to long ranges usually, i just baffled as to how the enermy seem to pick up where i shooting from so swiftly.


i not experimented with other weapons to see if it makes a difference
Go to the top of the page
 
+Quote Post
Przemba_PL
post Jun 27 2006, 01:14 PM
Post #1820


Newbie
*

Group: Members
Posts: 6
Joined: 27-June 06
From: Poland/Silesia/Zabrze
Member No.: 3337



Hi,

->ShadoWarrior - do you mind if I translate LocalizationPack.vfs which is included in your mod into my own language (Polish)?


--------------------
Weapon Rebalance Mod v3.17 by ShadoWarrior translation into PL - finished 22,22% (05-07-2006)
Go to the top of the page
 
+Quote Post
ShadoWarrior
post Jun 27 2006, 01:21 PM
Post #1821


Chief UFO Modder
****

Group: Honoured
Posts: 3881
Joined: 28-October 05
From: Twilight Zone
Member No.: 1316



QUOTE (Przemba_PL @ Jun 27 2006, 08:14 AM) *
do you mind if I translate LocalizationPack.vfs which is included in your mod into my own language (Polish)?

Please do! As long as you use the latest version (3.17), and send me a copy of the translated file (so I can include it in the package for everyone). Thanks.


--------------------
IPB Image
Go to the top of the page
 
+Quote Post
Przemba_PL
post Jun 27 2006, 03:32 PM
Post #1822


Newbie
*

Group: Members
Posts: 6
Joined: 27-June 06
From: Poland/Silesia/Zabrze
Member No.: 3337



QUOTE (ShadoWarrior @ Jun 27 2006, 03:21 PM) *
QUOTE (Przemba_PL @ Jun 27 2006, 08:14 AM) *

do you mind if I translate LocalizationPack.vfs which is included in your mod into my own language (Polish)?

Please do! As long as you use the latest version (3.17), and send me a copy of the translated file (so I can include it in the package for everyone). Thanks.


Thanks smile.gif. Yes, I'm using your latest version of mod. When I finnish translation I'll send you this file. BTW great job with this mod. Keep up a good work smile.gif


--------------------
Weapon Rebalance Mod v3.17 by ShadoWarrior translation into PL - finished 22,22% (05-07-2006)
Go to the top of the page
 
+Quote Post
Huggy_Monster
post Jun 28 2006, 05:59 PM
Post #1823


Member
**

Group: Members
Posts: 287
Joined: 26-October 05
Member No.: 1265



btw, is they any chance you can fix smoke grenades and flash-bang grenades? they both seem to have extremely long manufacture times it just makes them compleately inpractical to make unless you have crazy number of ordance factorys
Go to the top of the page
 
+Quote Post
ShadoWarrior
post Jun 28 2006, 07:08 PM
Post #1824


Chief UFO Modder
****

Group: Honoured
Posts: 3881
Joined: 28-October 05
From: Twilight Zone
Member No.: 1316



QUOTE (Huggy_Monster @ Jun 28 2006, 12:59 PM) *
btw, is they any chance you can fix smoke grenades and flash-bang grenades? they both seem to have extremely long manufacture times

I'll look into it.


--------------------
IPB Image
Go to the top of the page
 
+Quote Post
Huggy_Monster
post Jun 28 2006, 09:41 PM
Post #1825


Member
**

Group: Members
Posts: 287
Joined: 26-October 05
Member No.: 1265



QUOTE (ShadoWarrior @ Jun 28 2006, 08:08 PM) *
I'll look into it.



Much appreciated smile.gif
Go to the top of the page
 
+Quote Post
Huggy_Monster
post Jul 5 2006, 05:11 PM
Post #1826


Member
**

Group: Members
Posts: 287
Joined: 26-October 05
Member No.: 1265



quick question as i not had chance to try it yet and i deciding skill to train

your modded heavy armour has a extra slot, can it be used for cloak or dampaning field etc?
Go to the top of the page
 
+Quote Post
ShadoWarrior
post Jul 5 2006, 05:17 PM
Post #1827


Chief UFO Modder
****

Group: Honoured
Posts: 3881
Joined: 28-October 05
From: Twilight Zone
Member No.: 1316



The slot can be used for any device that you could also add to a light or medium suit of armor.


--------------------
IPB Image
Go to the top of the page
 
+Quote Post
Huggy_Monster
post Jul 6 2006, 08:33 PM
Post #1828


Member
**

Group: Members
Posts: 287
Joined: 26-October 05
Member No.: 1265



thanks for that, i guess i be training my ranger in scout training as his 3rd skill and make use of the sound dampener seeing as he mostly on the move
Go to the top of the page
 
+Quote Post
LaserFodder
post Jul 24 2006, 06:11 PM
Post #1829


Newbie
*

Group: Members
Posts: 48
Joined: 13-July 06
Member No.: 3377



ShadoWarrior:

Started going through the game a second time using your mod, and I must say I'm impressed. Gives a whole new level of tactics to it, much more interesting.

I do have one question that I haven't found mentioned. I'm using your mod, along with the LargeLandBases mod. Since installing these, it seems that every "capture a mutant" mission I get now wants me to capture a Muckstar. Before, they were always Morelmen. As one might guess, this is rather difficult to achieve...

Was this intentional to make the missions harder? If unintentional, has anyone else had a similar issue? I did a forum search for "Muckstar" and "Capture" but didn't find anything, nor did I see it in the faq, so I suspect it's just me smile.gif
Go to the top of the page
 
+Quote Post
ShadoWarrior
post Jul 24 2006, 06:20 PM
Post #1830


Chief UFO Modder
****

Group: Honoured
Posts: 3881
Joined: 28-October 05
From: Twilight Zone
Member No.: 1316



AFAIK no one else has reported a problem like yours, and I don't think that I have done anything to the mod that would/should affect capture missions. OTOH, I never do that type of mission, so ...


--------------------
IPB Image
Go to the top of the page
 
+Quote Post

131 Pages V  « < 120 121 122 123 124 > » 
Reply to this topicStart new topic
5 User(s) are reading this topic (5 Guests and 0 Anonymous Users)
0 Members:

 



Lo-Fi Version Time is now: 31st July 2010 - 03:23 PM