![]() ![]() |
Jun 21 2006, 08:36 AM
Post
#1816
|
|
![]() Chief UFO Modder ![]() ![]() ![]() ![]() Group: Honoured Posts: 3881 Joined: 28-October 05 From: Twilight Zone Member No.: 1316 |
any reason why they don't support their game anymore? Altar Games, the current developer of Afterlight is not the same Altar that made Aftershock. Altar Interactive went bankrupt and Cenega (still the same crappy publisher) refuses to pay the new company (Altar Games) for further support of Aftershock. And Altar Games won't support the old game unless they are paid to do so. Since they are not the same same company as Altar Interactive they feel no obligation to the customers of Aftershock. Solution? Don't buy any games that Cenega publishes, including Afterlight. Until such time as Cenega learns to treat their customers with respect and fairness they should not be rewarded. Cenega must be punished for their continued bad customer relations. And the only way to hurt them is to make them lose money. If that also hurts Altar Games, that's acceptable as Altar Games does have the choice to do the right thing and support the fans of the series, even if they don't get paid for it. If all Altar Games cares about is money, then they deserve the same treatment as Cenega. PS - your question and my reply does not belong in this thread. If you wish to continue discussing such a topic, please do so in another forum. -------------------- |
|
|
|
Jun 25 2006, 12:33 AM
Post
#1817
|
|
|
Member ![]() ![]() Group: Members Posts: 287 Joined: 26-October 05 Member No.: 1265 |
i dont think the silencer is working correctly with your mod, enermy seem to pick up my location very easy at pretty long ranges right after firing a shot, i dont remeber it being so bad before, i dunno, maybe they something else factoring into it that i missing
|
|
|
|
Jun 25 2006, 04:57 PM
Post
#1818
|
|
|
Advanced Member ![]() ![]() ![]() Group: Members Posts: 304 Joined: 17-March 05 Member No.: 718 |
i dont think the silencer is working correctly with your mod, enermy seem to pick up my location very easy at pretty long ranges right after firing a shot, i dont remeber it being so bad before, i dunno, maybe they something else factoring into it that i missing What kind of weapon are you using? Remember that firearms, at least, would still have a thermal emission when silenced (I'm pretty sure the WR version of the silencer suppresses both sound and light). |
|
|
|
Jun 25 2006, 08:32 PM
Post
#1819
|
|
|
Member ![]() ![]() Group: Members Posts: 287 Joined: 26-October 05 Member No.: 1265 |
What kind of weapon are you using? Remember that firearms, at least, would still have a thermal emission when silenced (I'm pretty sure the WR version of the silencer suppresses both sound and light). Using silenced MSG90 Sniper Rifle and SR-25 Sniper Rifle mainly, at medium to long ranges usually, i just baffled as to how the enermy seem to pick up where i shooting from so swiftly. i not experimented with other weapons to see if it makes a difference |
|
|
|
Jun 27 2006, 01:14 PM
Post
#1820
|
|
![]() Newbie ![]() Group: Members Posts: 6 Joined: 27-June 06 From: Poland/Silesia/Zabrze Member No.: 3337 |
Hi,
->ShadoWarrior - do you mind if I translate LocalizationPack.vfs which is included in your mod into my own language (Polish)? -------------------- Weapon Rebalance Mod v3.17 by ShadoWarrior translation into PL - finished 22,22% (05-07-2006)
|
|
|
|
Jun 27 2006, 01:21 PM
Post
#1821
|
|
![]() Chief UFO Modder ![]() ![]() ![]() ![]() Group: Honoured Posts: 3881 Joined: 28-October 05 From: Twilight Zone Member No.: 1316 |
do you mind if I translate LocalizationPack.vfs which is included in your mod into my own language (Polish)? Please do! As long as you use the latest version (3.17), and send me a copy of the translated file (so I can include it in the package for everyone). Thanks. -------------------- |
|
|
|
Jun 27 2006, 03:32 PM
Post
#1822
|
|
![]() Newbie ![]() Group: Members Posts: 6 Joined: 27-June 06 From: Poland/Silesia/Zabrze Member No.: 3337 |
do you mind if I translate LocalizationPack.vfs which is included in your mod into my own language (Polish)? Please do! As long as you use the latest version (3.17), and send me a copy of the translated file (so I can include it in the package for everyone). Thanks. Thanks -------------------- Weapon Rebalance Mod v3.17 by ShadoWarrior translation into PL - finished 22,22% (05-07-2006)
|
|
|
|
Jun 28 2006, 05:59 PM
Post
#1823
|
|
|
Member ![]() ![]() Group: Members Posts: 287 Joined: 26-October 05 Member No.: 1265 |
btw, is they any chance you can fix smoke grenades and flash-bang grenades? they both seem to have extremely long manufacture times it just makes them compleately inpractical to make unless you have crazy number of ordance factorys
|
|
|
|
Jun 28 2006, 07:08 PM
Post
#1824
|
|
![]() Chief UFO Modder ![]() ![]() ![]() ![]() Group: Honoured Posts: 3881 Joined: 28-October 05 From: Twilight Zone Member No.: 1316 |
btw, is they any chance you can fix smoke grenades and flash-bang grenades? they both seem to have extremely long manufacture times I'll look into it. -------------------- |
|
|
|
Jun 28 2006, 09:41 PM
Post
#1825
|
|
|
Member ![]() ![]() Group: Members Posts: 287 Joined: 26-October 05 Member No.: 1265 |
|
|
|
|
Jul 5 2006, 05:11 PM
Post
#1826
|
|
|
Member ![]() ![]() Group: Members Posts: 287 Joined: 26-October 05 Member No.: 1265 |
quick question as i not had chance to try it yet and i deciding skill to train
your modded heavy armour has a extra slot, can it be used for cloak or dampaning field etc? |
|
|
|
Jul 5 2006, 05:17 PM
Post
#1827
|
|
![]() Chief UFO Modder ![]() ![]() ![]() ![]() Group: Honoured Posts: 3881 Joined: 28-October 05 From: Twilight Zone Member No.: 1316 |
The slot can be used for any device that you could also add to a light or medium suit of armor.
-------------------- |
|
|
|
Jul 6 2006, 08:33 PM
Post
#1828
|
|
|
Member ![]() ![]() Group: Members Posts: 287 Joined: 26-October 05 Member No.: 1265 |
thanks for that, i guess i be training my ranger in scout training as his 3rd skill and make use of the sound dampener seeing as he mostly on the move
|
|
|
|
Jul 24 2006, 06:11 PM
Post
#1829
|
|
|
Newbie ![]() Group: Members Posts: 48 Joined: 13-July 06 Member No.: 3377 |
ShadoWarrior:
Started going through the game a second time using your mod, and I must say I'm impressed. Gives a whole new level of tactics to it, much more interesting. I do have one question that I haven't found mentioned. I'm using your mod, along with the LargeLandBases mod. Since installing these, it seems that every "capture a mutant" mission I get now wants me to capture a Muckstar. Before, they were always Morelmen. As one might guess, this is rather difficult to achieve... Was this intentional to make the missions harder? If unintentional, has anyone else had a similar issue? I did a forum search for "Muckstar" and "Capture" but didn't find anything, nor did I see it in the faq, so I suspect it's just me |
|
|
|
Jul 24 2006, 06:20 PM
Post
#1830
|
|
![]() Chief UFO Modder ![]() ![]() ![]() ![]() Group: Honoured Posts: 3881 Joined: 28-October 05 From: Twilight Zone Member No.: 1316 |
AFAIK no one else has reported a problem like yours, and I don't think that I have done anything to the mod that would/should affect capture missions. OTOH, I never do that type of mission, so ...
-------------------- |
|
|
|
![]() ![]() |
| Lo-Fi Version | Time is now: 31st July 2010 - 03:23 PM |