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> Weapon Rebalance mod v3.17, All things having to do with equipment!
Gorre
post Aug 10 2006, 03:13 AM
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Hah, ok. WOW you reply fast for someone who has been busy doing things away from aftershock. It's like there's another you hovering above these forums answering questions immediately for the real you biggrin.gif.

Anyway, I understand. I'll wait around until you get back. Meanwhile I'll go play Oblivion, or BF2, or some other game. (I have no life, obviously).

Well, before that, I'm gunna go check out JA2, sense it appears you have good taste in games wink.gif


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ShadoWarrior
post Aug 10 2006, 02:56 PM
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QUOTE (Gorre @ Aug 9 2006, 10:13 PM) *
Hah, ok. WOW you reply fast for someone who has been busy doing things away from aftershock. It's like there's another you hovering above these forums answering questions immediately for the real you biggrin.gif.

I maintain over a dozen open tabs in Firefox at all times, plus a session of Thunderbird (email) and I have the forum set to email me immediately if there's a post in this thread (and threads in other forums and for other games).

QUOTE (Gorre @ Aug 9 2006, 10:13 PM) *
Well, before that, I'm gunna go check out JA2, sense it appears you have good taste in games wink.gif

Thanks for the praise. Check out Bear's Pit Forums.


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LaserFodder
post Aug 10 2006, 03:48 PM
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Gorre:

Dude, don't you se all those binary numbers in his hood? He's not human, he's an AI!!!

biggrin.gif
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ShadoWarrior
post Aug 10 2006, 03:51 PM
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I assure you there's nothing *artificial* about me.


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Kiral
post Aug 22 2006, 06:11 PM
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Hi Shadowarrior.

Thanks for this great mod. I've just finished the game at Veteran difficulty, unmoded, version 1.2 and now I restarted at heroic difficulty with the advance assault2 mod and your weapon rebalance mod. I wanted to get the most out of an unmoded game so I could appreciate everything those two mods had to offer to the game.

So far, I'm loosing recruits faster than you can say Mutant Madness and I'm loving every second of it. I am now unable to just send my soldiers in different directions and shoot the enemy as they appear, I will have to actually think about battle strategy and positionning my soldiers so they don't get killed too easily. I like the idea of the SG having different defense immunity ; that makes for more versatile squad if you want to survive.

On another subject relating to this thread, I have to share my opinion about melee weapons in generals. Punisher said it best : It takes someone extremely stupid or extremely skilled to bring a melee weapon into a firefight. The basic concept of bringing a melee weapon as a main assault weapon is simply preposterous. I have heard of no historical reference to any kind of special units carrying long blades once firearms where widely in use in warfare. Even the japenese didn't fight with katanas in WWII. The only reason I can understand in doing more melee weapons is because there is a Commando class which specialized in melee weapons and it becomes useless at later stages of the game with the the melee as they are now.

Anyway just my opinion so i totally agreee with your reluctance to add weapons like vibroblades or plasma chainsaw.

I'll keep you posted on how my experience turns out and what I think of your mod in more detail in the future. Sorry for my english but I am from Quebec so my native tongue is french.
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ShadoWarrior
post Aug 22 2006, 06:19 PM
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QUOTE (Kiral @ Aug 22 2006, 01:11 PM) *
Even the japenese didn't fight with katanas in WWII.

Thanks for the post, and I'm pleased that you are enjoying my mod. On the subject of katana usage in WW2 by the Japanese, you are wrong. Japanese officers carried katanas, and used them on numerous occasions in close-quarters combat. Of course, most of those officers were shot by U.S. Marines, but that's another matter.


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Kiral
post Aug 22 2006, 06:43 PM
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I stand corrected.

The fact that they where shot down by marines simply confirm my theory of being idiotic when bringing a blade against a firearm. I just don't see any tactical advantage of using a melee weapon in modern warfare. I can digest the idea of a back-up weapon in case you are out of ammo or you gun is jammed but that's it. The only place where it seems to work is in anime where a 12 year-old boy can chop a mountain in half with a strike of his oversized two-hand katana (No-daishi I think it's called).
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Slaughter
post Aug 22 2006, 09:34 PM
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OT: In many sorts of terrains I agree that melee weapons are useless (and the following situations does not necessarily apply to Aftershock). There are some exceptions however. Inside buildings one can sneak around and cut off heads or slash throats very silently if skilled enough, and in areas with low visibility like jungles they can have the same use. At night they can also be useful in many sorts of terrains. Even silenced guns make some noise.


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Mcb0001
post Aug 30 2006, 12:19 AM
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Thanks Shadwarrior!

It has taken me about 5 months, I only play a little bit and summer had me traveling, but I finally finished. I played Veteran, Heroic mod and Weapon rebalance. It was a lot harder than I thought. Lost several good soldiers late in the game which made it really fun. Lost about a dozen early on too, I hate multiple muckstars with green troops.

Well looking for a reason to play AS one more time. Something to make it a bit different, hope I can find it.

Thanks again!
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magica
post Sep 7 2006, 05:44 PM
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Hey ShadoWarrior first time post but i gotta say i'm loving the changes you've made to the weapon/research system, at first i had a lukewarm response to this game playing through on soldier with no mod but a restart later and your weapon mod on superheroic and i'm having much more fun, quick question though i tried searching through for a change list/log you've made over the course of the 3.17 versions but so far no luck, do you have text file that has all the changes listed, i'm curious to see everything that you've done to make this game rock even more hardcore. I think once i get my troopers geared up a little better (read: equipped with some decent assault rifles and a sniper rifle or three) i'm going to try out the Heroic Assault mod, i assume that goes in the base directory you dont say in the little text file but i can't think of anywhere else it's supposed to go. Okay thanks in advance either positive or negative i'm still just happy about this mod ^^. (I can't wait to get to railguns and nailguns, sound painful)

**Edit** Or i'm a total goober and didnt check out all the contents of the zip file and find the one labeled "History" /sigh sometimes i'm just to narrow sighted on getting what i want and not seeing what else is in the pretty package, must be some throw back to birthday presents as a kid. Anyway still wanted to express gratitude and thanks for the bitching mod's both this and heroic.
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Gorre
post Sep 10 2006, 12:30 PM
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Indeed. I don't think I would ever have the patience to do something like this for this game. With lack of proper modding tools, I can't do anything, yet SW made a Great mod.

To ShadoWarrior!


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Hullhawk
post Sep 19 2006, 02:36 PM
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I wanted to chime in on the use of sniper rifles and called shots. I think the thing that most people have been overlooking is that most snipers are usually two man teams,a spotter and a shooter. They are not used in fire fights to shoot at people who are running. Usually they are employed to remove people from long range who are in a fixed position for long periods of time and are not moving, like in guard towers and behind machinegun emplacements and the like. Since the best way to reflect this in the game is a longer aiming time, or set up time, I think that the best way to balance that is to allow called shots but with high set up times. This would allow you to kill one or two sentries from long range and then it would be worthless, pretty much the way most snipers are. They are designed to be "support weapons" and almost every sniper carries a "back up weapon" for that very reason. I know I am joinging the discussion late and I TRIED to read every entry but as far as I can see No one has talked about how these weapons are actually used in combat. They make it dangerous to stand in one place for very long and manning any type of fixed weapon in the open suicide. but dropping lightly armed cultist at a dead run... only in the movies. they are mostly there tyo take out the opponents heavy weapons sentries and oh yes other snipers... hopefully before they get you.
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Hullhawk
post Sep 19 2006, 05:39 PM
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QUOTE (Kiral @ Aug 22 2006, 06:43 PM) *
I stand corrected.

The fact that they where shot down by marines simply confirm my theory of being idiotic when bringing a blade against a firearm. I just don't see any tactical advantage of using a melee weapon in modern warfare. I can digest the idea of a back-up weapon in case you are out of ammo or you gun is jammed but that's it. The only place where it seems to work is in anime where a 12 year-old boy can chop a mountain in half with a strike of his oversized two-hand katana (No-daishi I think it's called).



I have to sort of disagree. Charging someone aross open ground while they already have weapon out and are aiming at you, your definitly in a losing proposition. However. If the person is say under 25 feet and is carrying the weapon in slung position with the safety on and no round chambered, or even with a load chambered. The edge goes to the guy with the blade. Specially if he's really fast and your really not so. Most guards do not walk around with gun in ready position and round chambered and safety off, ready to shoot someone. So if your sneaking around, and carrying a wickedly long very sharp blade, and are taking fulladvantage of cover.. then a katana is a very effective weapon. thats not even taking into account that unless your ready for it the sight of someone racing from the shadows with a drawn blade and murder in his soul heading right for you can cause a little thing like panic to take over slowing your reactions a wee bit, which is all the guy needs to gut you.



this is very true of most begining phases of battle where the bad guys donot know your there yet, though the huge glowing golf ball on the front lawn should be a dead give away.. I found it very believable for a commando who is trainded to kill in such a fashion to dispatch enemies who were nto expecting to be attacked. ONce the bad guys get fully alert, I switch from katana to plasma shotgun...


In swirling combat where there are good guys and bad guys mixed in, a sword and pistol combination actually is a very effective combination.

Even if your charging guys in prpared position with "firearms" AND your willing to take what we would deem an Ungodly amount of casualties you can still take them out using nothing more than spears. Just ask the Britsih troopers who fought in the zulu wars.
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ShadoWarrior
post Sep 19 2006, 06:35 PM
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Folks, can we please keep posts to the subject of the mod, and not about a general discussion on the effectiveness of various weapons and tactics in real life? There are other forums if you wish to continue debating such subjects.


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beetlecat
post Sep 20 2006, 02:06 AM
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QUOTE (ShadoWarrior @ Sep 19 2006, 11:35 AM) *
Folks, can we please keep posts to the subject of the mod, and not about a general discussion on the effectiveness of various weapons and tactics in real life? There are other forums if you wish to continue debating such subjects.


...and besides, It keeps making me come back here to check if there has been a new version released! smile.gif
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