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Feb 16 2007, 02:50 AM
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#1
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![]() Chief UFO Modder ![]() ![]() ![]() ![]() Group: Honoured Posts: 3882 Joined: 28-October 05 From: Twilight Zone Member No.: 1316 |
Afterlight Clean Slate mod v1.0
This mod removes the default trainings of Ute Heinemann and Harald Zamyatin. You must start a new game for this mod to work! DO NOT APPLY THIS MOD TO A GAME ALREADY IN PROGRESS!!! Primary site StrategyCore mirror -------------------- |
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Feb 16 2007, 11:45 AM
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#2
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Advanced Member ![]() ![]() ![]() Group: Members Posts: 347 Joined: 5-July 04 Member No.: 272 |
Shadowarrior, would it be posible to do a MOD that randomise Characters stats ?
I.E : so they donīt come with the same stats each time we begin a game ? The classes can remain the same Another idea would be appearance randomization, they donīt appear in the same order troughout the game. |
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Feb 16 2007, 11:52 AM
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#3
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![]() Chief UFO Modder ![]() ![]() ![]() ![]() Group: Honoured Posts: 3882 Joined: 28-October 05 From: Twilight Zone Member No.: 1316 |
Short answer: no.
Character stats are preset in the character.txt file (the same file I altered for this mod). As such, whatever values are written in the file is what the game uses at startup. It'd require a major rewrite of the game by ALTAR to do what you ask. Ditto for randomizing appearance. AS had randomly-generated characters. AL, by design, has pregenerated ones. Superficially, AL resembles AS, but under the hood there are major differences throughout the data files and in the game's engine. -------------------- |
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Feb 16 2007, 02:57 PM
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#4
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Member ![]() ![]() Group: Members Posts: 70 Joined: 26-October 05 Member No.: 1268 |
Thanks a lot that mod will be very usefull if I ever want to play the game a second time.
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Feb 16 2007, 10:09 PM
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#5
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Newbie ![]() Group: Members Posts: 19 Joined: 10-December 05 Member No.: 2264 |
Could you expand this mod into a REAL 'Clean Slate', removing training from the Sci/Tech people too?
Cause I want to train my S/T as vehicle drivers right of the bat! Thanks! |
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Feb 17 2007, 02:29 AM
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#6
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![]() Chief UFO Modder ![]() ![]() ![]() ![]() Group: Honoured Posts: 3882 Joined: 28-October 05 From: Twilight Zone Member No.: 1316 |
Could you expand this mod into a REAL 'Clean Slate', removing training from the Sci/Tech people too? Cause I want to train my S/T as vehicle drivers right of the bat! Per your request: Afterlight No Trainings mod I don't think using the no-trainings-for-everyone mod is a good idea, but different people have different ideas on how to play the game. -------------------- |
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Feb 17 2007, 03:21 PM
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#7
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High Member ![]() ![]() ![]() ![]() Group: Admin Posts: 1527 Joined: 7-April 04 From: Norway Member No.: 4 |
-------------------- Greetings from Olav (Staff at StrategyCore.co.uk, Slaughter)
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Feb 17 2007, 03:23 PM
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#8
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High Member ![]() ![]() ![]() ![]() Group: Moderators Posts: 2614 Joined: 21-October 05 From: England Member No.: 1119 |
I wouldn't mind retraining some of the soldiers, but then they have loads of time just sitting around with nothing better to do. Scientists and technicians on the other hand are best when they are working, so putting them into training is costly, especially when a lot of the stuff they are trained in is something you will want to train someone in later on.
-------------------- The pen is mightier than the sword, if it is sharpened to a fine point, dipped in deadly poison and thrown from 10 feet away. But really, you're better off with a sword.
UFO AFTERSHOCK GUIDE |
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Mar 8 2008, 01:33 AM
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#9
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Member ![]() ![]() Group: Members Posts: 81 Joined: 13-August 04 Member No.: 348 |
Afterlight Clean Slate mod v1.0 This mod removes the default trainings of Ute Heinemann and Harald Zamyatin. You must start a new game for this mod to work! DO NOT APPLY THIS MOD TO A GAME ALREADY IN PROGRESS!!! Primary site StrategyCore mirror Could you expand this mod into a REAL 'Clean Slate', removing training from the Sci/Tech people too? Cause I want to train my S/T as vehicle drivers right of the bat! Per your request: Afterlight No Trainings mod I don't think using the no-trainings-for-everyone mod is a good idea, but different people have different ideas on how to play the game. -------------------- |
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Mar 8 2008, 03:22 AM
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#10
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![]() High Member ![]() ![]() ![]() ![]() Group: Honoured Posts: 1565 Joined: 24-October 05 From: Under a Rock, N.C. Member No.: 1204 |
Correct. I think.
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