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Feb 17 2007, 04:14 PM
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#1
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High Member ![]() ![]() ![]() ![]() Group: Admin Posts: 1527 Joined: 7-April 04 From: Norway Member No.: 4 |
This topic will list all the modifications for the game available. If you see one missing, make sure you tell us! Enjoy!
Can I make mods for UFO: Afterlight? Sure, just check out ShadoWarrior's Afterlight modding tips. Mods in progress (with release) Afterlight Total Rebalance mod (by ShadoWarrior, download) ShadoWarrior's famous UFO: Aftershock modification returns in Afterlight flavour. New items of all sorts and tweaked balance are but a few of it's features. Make sure you keep an eye on this one! Advanced Missions Mod (by PetteriB, download) Aims to make the tactical portion of the game more interesting by adding various enhancements to the existing mission types as well as adding some totally new ones. New skin Example desert recolour mod (by Merlon, download) Changing some of the armour, weapon and drone textures to a more sand/gold-themed look. Human reskin mod (by Satan Claus, download) Changes the textures of armored, battle, basic and transport suit. Recolour Mod Mars (by Merlon, download) Changes the textures of some armours, weapons and items to match the Martian sand environment. Recolour Mod Urban (by Merlon, download) Changes the textures of some armours, weapons and items to a black and grey palette. Tampa_Gamer Recolored Robots (by Tampa_Gamer, download) Replaces the martin robot textures with darker textures. Mods that are finished 21st Century Weapon mod (by TYR, download) This modification will add loads of new weapons to the game, and change the balance. So far only a few weapons are added, but more will be added soon. A Simple Experience Modification (by DARI, download) Enables your soldiers to reach level 70, and tweaks the experience system slightly. A small mod (by jocan2003, download) This modification makes the game a little easier. Afterburner mod (by DARI, download) Speeds up all vehicles in the game. Afterlight Clean Slate mod (by ShadoWarrior, download) This mod removes the default trainings of Ute Heinemann and Harald Zamyatin. Afterlight More UFO Capacity mod (by ShadoWarrior, download) Doubles the weight carrying capacity of your UFO. Afterlight No Intro Mod (by PetteriB, download) Automatically skips the Cenega logo and Afterlight intro cinematics. Afterlight No Trainings mod (by ShadoWarrior, download) This mod removes the default trainings of ALL characters. Afterlight Vision Rebalance mod (by ShadoWarrior, download) This mod alters vision ranges and is intended to be used with the Afterlight Weapon Rebalance mod.. Bigger Text Boxes UI Mod (by Fulby, download) Resizes the text box in the mission panel on the globe screen and the item description boxes in the Research and Manufacturing screens. Characters mod (by Tenchi, download) Adds some extra characters from the start, and makes a few changes to the existing ones. Even less aggressive factions (by TYR, download) Makes the opposing factions in the game much less aggressive. Expedition Armour mod (by mathulus, download) A little mod that should make it easier to trade for Expedition Armour. Human Psionic Training Mod (by Nevyn, download) Enables your human scientists to use psionic equipment. Improved Sight Only mod (by ShadoWarrior, download) This mod doubles 'Seeing' during both day (to 40) and night (to 24) for all units. Less aggressive factions (by TYR, download) Makes the opposing factions in the game less aggressive. Martian Assault Mod (by PetteriB, download) Increases the number of enemies encountered in tactical missions. No Advise mod (by MagerValp, download) Removes the advisor voices in the strategic screens of the game. No advisor talk mod (by Fulby, download) Removes the advisor voices in the strategic screens of the game. NO healthbar and nametag mod (by Satan Claus, download) This mod removes the healthbar and black tag around unit names from the top of all units. No training & character mod (by Satan Claus, download) Removed all training at the beginning, replaces UTE and a few other changes. NO UTE mod (by ralfsolo, download) Replaces the UTE character with a young and fresh gal. Recalculation Mod (by Yanlin, download) Makes changes to both the tactical and strategic game. Huge list of modifications! Rocket Base Mod (by Elevrai, download) Increase the chances that a Rocket Base destroy an incoming raiding party. Tampa_Gamer Sound Effect Mod (by Tampa_Gamer, download) Replaces several fire, reload and tools use sounds in UFO: Afterlight. Tornado Mod (by PetteriB, download) Alters the behaviour of tornadoes making them equally hostile against all factions. UFO:AL all characters mod (by Rising Phoenix, download) All characters available from the beginning. Vision Range Mod (by Stone, download) Doubles all detection ranges for some long range entertainment. Other downloads Direct-from-technology.txt tech tree viewer (by weregamer, download) A little .NET windows app that lets you view your tech tree directly out of the technology.txt and technologyorigin.txt files. Graphical Tech Tree (by Laine, download) This is a huge image containing the entire tech tree (Research) for the full game. Research, buildings and training graphs (by Fulby, view / download) One graph for research, buildings and training, and combinations of them. Go look! Graphical Tech Tree Database (by allia, view) This is a website where you can view each technology and it's requirements by clicking them. Very neat! Tech Tree (by jocan2003, download) This is a textfile containing the entire tech tree (Research) for the full game. This post has been edited by Slaughter: Apr 13 2007, 05:58 PM -------------------- Greetings from Olav (Staff at StrategyCore.co.uk, Slaughter)
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Mar 8 2007, 09:51 PM
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#2
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High Member ![]() ![]() ![]() ![]() Group: Admin Posts: 1527 Joined: 7-April 04 From: Norway Member No.: 4 |
In case anyone hadn't noticed, this topic is updated frequently.
I've also opened it for comments, so you can discuss the miods and suggest ways to improve the topic. Have fun! -------------------- Greetings from Olav (Staff at StrategyCore.co.uk, Slaughter)
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Mar 9 2007, 06:55 PM
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#3
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Newbie ![]() Group: Members Posts: 1 Joined: 22-January 07 Member No.: 4296 |
Excellent Mods everyone. Congrats. Making a great game even better!
One minor problem for me personally though. Was playing with the ALTR mod which included the Vision Rebalance mod. excellent. But version 1.07 of the ALTR mod makes the vision mod useless. i prefer the vision to work the way it did with the vision mod compared to the new ALTR 1.07. with this new change i will have beastmen 2 steps from my soldiers before i can see them and there is nothing but open terrain for miles. not sure why this would make sense... am i alone in this? excellent mods shadowarrior and crew. please reconsider the latest vision changes. thanks. |
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Mar 9 2007, 07:32 PM
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#4
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![]() Chief UFO Modder ![]() ![]() ![]() ![]() Group: Honoured Posts: 3882 Joined: 28-October 05 From: Twilight Zone Member No.: 1316 |
If you have comments to make specifically about the Total Rebalance mod, please make them in the forum devoted to the mod.
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Mar 17 2007, 01:20 PM
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#5
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High Member ![]() ![]() ![]() ![]() Group: Admin Posts: 1527 Joined: 7-April 04 From: Norway Member No.: 4 |
I have removed the old version of the "Total Rebalance Modification" and the "Afterlight No Time Limit mod" as requested by ShadoWarrior. Reason is they contained some serious bugs.
-------------------- Greetings from Olav (Staff at StrategyCore.co.uk, Slaughter)
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Mar 22 2007, 02:10 PM
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#6
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Newbie ![]() Group: Members Posts: 1 Joined: 22-March 07 Member No.: 5072 |
This looks awesome!!!
I missed most of the mods for UFO-AS and have to admit, that now, that I finished AS, it is that I heard of the total rebalance mod T_T *shakes head* The thing is: I don't want to miss the work of the modders in AL, but I don't want to clutter it with every mod possible! If I may humbly ask for a little more advice which mod would make most sense for a total newbie in AL, who doesn't know the characters or the forced trainigs some mods mention and how agressive the factions are, etc. Just a little advice wouuld be really appreciated! Maybe different opinions? I guess the total rebalance mod is a must ^_- For me at least. It sounds incredible! But hints like... "This ***** Character is a pain in the ass, replace him/her with this mod"... Or "Factions are so aggressive, you will be constantly attacked and have no time for research. Install at least one mod to cool them down if you don't want too many fights" would be what I'm looking for! For me, it seems at the moment that I would have to start playing the game unmodded for several hours/days, and then decide which mods I use when I restart it... Not too bad in my oppinion, but I guess you guys can help us newbies here Gnarp, out! |
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Mar 22 2007, 04:18 PM
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#7
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![]() High Member ![]() ![]() ![]() ![]() Group: Honoured Posts: 1565 Joined: 24-October 05 From: Under a Rock, N.C. Member No.: 1204 |
You should play the first time through vanilla. Get used to the game etc. After you beat the game the first time, then you can re-vitalize it with mods
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Mar 22 2007, 09:06 PM
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#8
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High Member ![]() ![]() ![]() ![]() Group: Admin Posts: 1527 Joined: 7-April 04 From: Norway Member No.: 4 |
I prefer to play unmodded the first time as well. If you get annoyed with short sight ranges and the likes, you can apply the vision rebalance mod later. Not all mods can be applied after you started playing though.
Anyway, I haven't tested many mods yet, so there is little I can say one way or another. I hardly find time to play, much less testing mods. -------------------- Greetings from Olav (Staff at StrategyCore.co.uk, Slaughter)
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Oct 31 2007, 11:29 PM
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#9
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![]() Newbie ![]() Group: Members Posts: 9 Joined: 19-October 07 Member No.: 6109 |
Hello peeps
Is there a mod or console command that can be used to turn off the auto-end-mission after you kill all enemies? I really hate how the tactical stage ends so abruptly after the last kill. I am gonna get that darker robots mod though |
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Nov 21 2007, 04:52 AM
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#10
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Member ![]() ![]() Group: Members Posts: 69 Joined: 10-November 05 Member No.: 1647 |
The Example Desert Recolor Mod link seems to be broken.
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Mar 10 2008, 10:02 PM
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#11
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Member ![]() ![]() Group: Members Posts: 81 Joined: 13-August 04 Member No.: 348 |
The Example Desert Recolor Mod link seems to be broken. Yes, Both the Forum Link and the Downloads.
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Apr 15 2008, 08:50 PM
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#12
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![]() Member ![]() ![]() Group: Members Posts: 84 Joined: 25-February 07 From: Norway Member No.: 4711 |
The Example Desert Recolor Mod link seems to be broken. Yes, Both the Forum Link and the Downloads.That mod was the endresult of a simple introductionary tutorial to UFO:AL texture modding. At one point, after the original thread's creation, the number of stickies on this board reached an overwhelming number. The thread for the original tutorial was therefore moved into the general Afterlight modding tips, where to find stuff, hints, how-to, etc.-thread. If you must have the mod, it's still hosted at Strategycore. Though if you're into modding or just want different textures you're probably better off with one of the other more comprehensive texturepacks - > Strategycore skin section I never got around to updating that tutorial to more useful levels... -------------------- |
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Jul 13 2010, 09:56 AM
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#13
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Newbie ![]() Group: Members Posts: 1 Joined: 13-July 10 Member No.: 10410 |
The Example Desert Recolor Mod link seems to be broken. Yes, Both the Forum Link and the Downloads.Please fix it -------------------- |
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Jul 25 2010, 04:24 PM
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#14
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High Member ![]() ![]() ![]() ![]() Group: Admin Posts: 1527 Joined: 7-April 04 From: Norway Member No.: 4 |
The Example Desert Recolor Mod link seems to be broken. Yes, Both the Forum Link and the Downloads.Please fix it Can't find the topic, but the download link should be working well enough. You can't download? -------------------- Greetings from Olav (Staff at StrategyCore.co.uk, Slaughter)
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| Lo-Fi Version | Time is now: 3rd September 2010 - 08:12 AM |