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> Vision Range Mod, A mod for doubling vision range
Stone
post Feb 20 2007, 12:11 AM
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After realising that it's not very normal for everyone on Mars to have problems with their eyesight, this mod doubles all detection ranges. Now you can actually snipe stuff! I felt it odd that there were huge maps with nice sniping venues but all fights ended up with close combat and people throwing grenades at someone standing next to them.

Instructions:

1. Download. http://www.arrack.se/afterlight/vismod.zip
2. Unpack.
3. Put it in your game directory and run the game.
4. Snipe!

Enjoy!
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AlienEnslaver
post Feb 20 2007, 12:50 AM
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looks nice
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Slaughter
post Feb 21 2007, 09:21 PM
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Added to StrategyCore.co.uk


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woflborg
post Feb 22 2007, 01:38 PM
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Seems to work nicely.
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PetteriB
post Feb 23 2007, 06:52 AM
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Can vision and hearing ranges be modded separately? I like the improved vision range very much but I think that the hearing range should be toned down a bit because those night missions get very dull when your soldiers can hear where 90% of all enemies are as soon as they get out of the UFO.


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ShadoWarrior
post Feb 23 2007, 07:57 AM
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Vision and hearing can both be modded, but not as separate mods because the values are both in the same data file.


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BulletSix
post Feb 23 2007, 08:02 AM
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yes they can.

In the file is an entry for each detection method (seeing, hearing, infra, EMvision, nightvision, smell, ... ) and all of them are upped, as the author correctly stated ("... this mod doubles all detection ranges").

btw your troops hear better during nighttime than during the day wink.gif

edit: as SW said, only in one mod
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woflborg
post Feb 23 2007, 09:06 AM
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QUOTE (BulletSix @ Feb 23 2007, 10:02 AM) *
yes they can.

In the file is an entry for each detection method (seeing, hearing, infra, EMvision, nightvision, smell, ... ) and all of them are upped, as the author correctly stated ("... this mod doubles all detection ranges").

btw your troops hear better during nighttime than during the day wink.gif

edit: as SW said, only in one mod


I have to say i might do without the smell range increase. Or the hearing increase.
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PetteriB
post Feb 23 2007, 09:15 AM
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Thanks for quick answers smile.gif


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ShadoWarrior
post Feb 23 2007, 09:37 AM
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Afterlight Improved Sight Only mod

This mod doubles 'Seeing' during both day (to 40) and night (to 24) for all units.


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woflborg
post Feb 23 2007, 10:56 AM
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Grats.
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Slaughter
post Feb 23 2007, 09:19 PM
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Added to StrategyCore.co.uk


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Whitewashed
post Jul 29 2007, 04:45 AM
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QUOTE (ShadoWarrior @ Feb 23 2007, 12:37 PM) *
Afterlight Improved Sight Only mod

This mod doubles 'Seeing' during both day (to 40) and night (to 24) for all units.


Just to make sure... it doesn't alter smelling or hearing ranges at all? What's the difference between this and the vision rebalance mod?
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ShadoWarrior
post Jul 29 2007, 06:53 AM
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Vision Rebalance is no longer a supported mod. As for what, specifically, it does you are encouraged to download it and read the documentation that is included within the archive file.


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