IPB

Welcome Guest ( Log In | Register )

 Forum Rules Forum Rules
2 Pages V   1 2 >  
Closed TopicStart new topic
> Afterlight Vision Rebalance mod
ShadoWarrior
post Feb 25 2007, 03:50 PM
Post #1


Chief UFO Modder
****

Group: Honoured
Posts: 3882
Joined: 28-October 05
From: Twilight Zone
Member No.: 1316



Afterlight Vision Rebalance mod v1.1.1

This mod alters vision ranges.

Primary site

StrategyCore mirror


--------------------
IPB Image
Go to the top of the page
 
+Quote Post
Slaughter
post Feb 25 2007, 07:29 PM
Post #2


High Member
****

Group: Admin
Posts: 1527
Joined: 7-April 04
From: Norway
Member No.: 4



I was about to add this, but skipped it since it's part of the WRM.


--------------------
Greetings from Olav (Staff at StrategyCore.co.uk, Slaughter)
Go to the top of the page
 
+Quote Post
Pozar
post Feb 26 2007, 08:11 AM
Post #3


Member
**

Group: Members
Posts: 105
Joined: 19-January 07
From: Poland
Member No.: 4253



Ok, but what does it do? I mean will it change parameters of our soldiers only or maybe aliens' too?
Go to the top of the page
 
+Quote Post
ShadoWarrior
post Feb 26 2007, 09:06 AM
Post #4


Chief UFO Modder
****

Group: Honoured
Posts: 3882
Joined: 28-October 05
From: Twilight Zone
Member No.: 1316



Vision changes affect friends and foes alike (this is true for any changes made to the visibilitytype.txt file). For details on what's been changed I suggest that you read the history file that's provided in the mod's archive.


--------------------
IPB Image
Go to the top of the page
 
+Quote Post
Pozar
post Feb 26 2007, 09:59 PM
Post #5


Member
**

Group: Members
Posts: 105
Joined: 19-January 07
From: Poland
Member No.: 4253



Ok, thank you. I forgot that when you do something you do it (and document it) the way it should be done.
Go to the top of the page
 
+Quote Post
Slaughter
post Feb 27 2007, 07:32 PM
Post #6


High Member
****

Group: Admin
Posts: 1527
Joined: 7-April 04
From: Norway
Member No.: 4



Added to StrategyCore.co.uk


--------------------
Greetings from Olav (Staff at StrategyCore.co.uk, Slaughter)
Go to the top of the page
 
+Quote Post
ShadoWarrior
post Mar 4 2007, 05:40 PM
Post #7


Chief UFO Modder
****

Group: Honoured
Posts: 3882
Joined: 28-October 05
From: Twilight Zone
Member No.: 1316



Version 1.1 has been released.
Please see post #1 in this thread for the primary link.


--------------------
IPB Image
Go to the top of the page
 
+Quote Post
Merlon
post Mar 5 2007, 06:10 PM
Post #8


Member
**

Group: Members
Posts: 84
Joined: 25-February 07
From: Norway
Member No.: 4711



The movement detectionchanges, are thoose related to the doppler scanner?

QUOTE
changed: Hearing no longer sees through walls and obstacles (unmodded value true)
changed: Hearthbeat no longer sees through walls and obstacles (unmodded value true)
Doesn't this effectively make them obsolete? After all, any target within hearingrange that isn't covered by a wall or obstacle will also be (far) within visionrange. Or am I missing something here?


--------------------
IPB Image
Go to the top of the page
 
+Quote Post
ShadoWarrior
post Mar 5 2007, 06:58 PM
Post #9


Chief UFO Modder
****

Group: Honoured
Posts: 3882
Joined: 28-October 05
From: Twilight Zone
Member No.: 1316



Version 1.1.1 has been released.
Please see post #1 in this thread for the primary link.


QUOTE (Merlon @ Mar 5 2007, 01:10 PM) *
QUOTE
changed: Hearing no longer sees through walls and obstacles (unmodded value true)
Doesn't this effectively make them obsolete? After all, any target within hearing range that isn't covered by a wall or obstacle will also be (far) within vision range. Or am I missing something here?

Sorry, hearing should still detect through walls. I was overzealous in making changes. Version 1.1.1 fixes that.


--------------------
IPB Image
Go to the top of the page
 
+Quote Post
MagerValp
post Mar 15 2007, 08:42 AM
Post #10


Member
**

Group: Members
Posts: 66
Joined: 1-March 07
Member No.: 4800



QUOTE
You must start a new game for this mod to work!
DO NOT APPLY THIS MOD TO A GAME ALREADY IN PROGRESS!!!


What breaks if you apply this to a game in progress?
Go to the top of the page
 
+Quote Post
ShadoWarrior
post Mar 15 2007, 08:46 AM
Post #11


Chief UFO Modder
****

Group: Honoured
Posts: 3882
Joined: 28-October 05
From: Twilight Zone
Member No.: 1316



Actually, nothing. That line in the readme file is a leftover from another one of my mods I copy/pasted the text from. Sorry about that.


--------------------
IPB Image
Go to the top of the page
 
+Quote Post
MagerValp
post Mar 16 2007, 07:17 AM
Post #12


Member
**

Group: Members
Posts: 66
Joined: 1-March 07
Member No.: 4800



QUOTE (ShadoWarrior @ Mar 15 2007, 09:46 AM) *
Actually, nothing. That line in the readme file is a leftover from another one of my mods I copy/pasted the text from. Sorry about that.


Great, thanks!
Go to the top of the page
 
+Quote Post
MagerValp
post Mar 16 2007, 08:54 PM
Post #13


Member
**

Group: Members
Posts: 66
Joined: 1-March 07
Member No.: 4800



Someone should make a list of the best mods available... and put this one in the #1 spot! It makes combat a lot more fun, without unbalancing the game.
Go to the top of the page
 
+Quote Post
Huggy_Monster
post Mar 17 2007, 03:09 PM
Post #14


Member
**

Group: Members
Posts: 287
Joined: 26-October 05
Member No.: 1265



i know i always been the fussy one for details.....


i agree visual ranges was far to short by default, but doubling seems too much, well at least in respect to night time

is it possible to keep the doubled daytime visuals but shorten the night time range significantly
Go to the top of the page
 
+Quote Post
ShadoWarrior
post Mar 17 2007, 03:19 PM
Post #15


Chief UFO Modder
****

Group: Honoured
Posts: 3882
Joined: 28-October 05
From: Twilight Zone
Member No.: 1316



Seeing out to range 24 at night hasn't struck me as unreasonable. Especially since an enemy has to be closer still to be targeted. 24 is max SMG range. The unmodded night range (at 12) was shorter than even pistol range.


--------------------
IPB Image
Go to the top of the page
 
+Quote Post

2 Pages V   1 2 >
Closed TopicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 



Lo-Fi Version Time is now: 3rd September 2010 - 08:09 AM