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> Human reinforcements from the start?, Mod request
Flark
post Mar 9 2007, 06:48 PM
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Mod request.

Has anyone created a mod which allows you to use the Human reinforcements (Laselle twins, Rita, and possibly Olga) from the start without messing around with anything else? I've seen several mods which do this but all of them change other features as well such as character classes or replacing Ute which I really don't want.


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Rising Phoenix
post Mar 10 2007, 12:31 AM
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QUOTE (Flark @ Mar 9 2007, 01:48 PM) *
Mod request.

Has anyone created a mod which allows you to use the Human reinforcements (Laselle twins, Rita, and possibly Olga) from the start without messing around with anything else? I've seen several mods which do this but all of them change other features as well such as character classes or replacing Ute which I really don't want.



unsure.gif
unsure.gif

I have a couple in my private inventory of code manglings...... do you REALLY want them?

Do you want the "only add new characters" one?

Do you want the "all characters plus all soldiers only are techs too" one?

Or do you want the "All the characters plus all the soldiers are techs too AND everyone is level 1" one?
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Flark
post Mar 10 2007, 02:52 AM
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QUOTE (Rising Phoenix @ Mar 10 2007, 12:31 AM) *
unsure.gif
unsure.gif

I have a couple in my private inventory of code manglings...... do you REALLY want them?

Do you want the "only add new characters" one?

Do you want the "all characters plus all soldiers only are techs too" one?

Or do you want the "All the characters plus all the soldiers are techs too AND everyone is level 1" one?


Now you have me a little confused too. biggrin.gif I think I mean the "only add new characters" mod from your list.

I want to keep everything original but add the new chars from the start. I've looked at the "Index of available mods" and can't believe this simple one hasn't been included. It would be much appreciated by myself and I'm sure others if you could send it to Slaughter so he can list it there. smile.gif


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ShadoWarrior
post Mar 12 2007, 12:47 PM
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QUOTE (Flark @ Mar 9 2007, 09:52 PM) *
I want to keep everything original but add the new chars from the start. I've looked at the "Index of available mods" and can't believe this simple one hasn't been included. It would be much appreciated by myself and I'm sure others if you could send it to Slaughter so he can list it there. smile.gif

Here's a mod (no documentation) done by Rising Phoenix that does what you ask for: only add the new chars from the start


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Flark
post Mar 12 2007, 03:57 PM
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Excellent. Thanks guys. smile.gif


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Rising Phoenix
post Mar 12 2007, 04:31 PM
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QUOTE (Flark @ Mar 12 2007, 11:57 AM) *
Excellent. Thanks guys. smile.gif



Any time.
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Slaughter
post Mar 12 2007, 05:26 PM
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Added to StrategyCore.co.uk


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Rising Phoenix
post Mar 13 2007, 12:11 AM
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QUOTE (Slaughter @ Mar 12 2007, 01:26 PM) *


Whee! My first mod on strategy core!

I guess this means I should make some documentation for it. blink.gif
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Jack
post Mar 13 2007, 02:13 AM
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Can you send me the "All the characters plus all the soldiers are techs too AND everyone is level 1" One?

Pretty Plz:-) And thx for all your work..
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Rising Phoenix
post Mar 13 2007, 02:15 AM
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Sure, I'll get one out... um... soon.
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Slaughter
post Mar 13 2007, 08:47 PM
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QUOTE (Rising Phoenix @ Mar 13 2007, 01:11 AM) *
QUOTE (Slaughter @ Mar 12 2007, 01:26 PM) *


Whee! My first mod on strategy core!

I guess this means I should make some documentation for it. blink.gif

You should! Avenger added the topic in the modding section for a reason wink.gif. Seriously though, the mods are the important part, but documentation makes the world a better place. Look at Tampa's readme files, and you'll have a fine template.


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Huggy_Monster
post Mar 25 2007, 11:01 PM
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i tried this mod and it didnt work at all... and no i have no other mods running when i tried ( i made sure of that)
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switch
post Mar 26 2007, 09:52 AM
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QUOTE (Huggy_Monster @ Mar 26 2007, 02:01 AM) *
i tried this mod and it didnt work at all... and no i have no other mods running when i tried ( i made sure of that)

You need to start a new game for this to work.


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Huggy_Monster
post Mar 26 2007, 06:19 PM
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yes i know i already did all that, tried several times and it never worked, i ended up using different mod entirely which did the trick
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Rising Phoenix
post Mar 26 2007, 06:29 PM
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I believe that the program freaks out if the file name is has a capital M in Mod. Changing that to lowercase should fix it. Unfortunately, that is my fault for letting it get out of the door like that.
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