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> Game experience by an oldschool UFO Gamer, Will report my impressions as I play the game
Diablo22
post May 23 2007, 12:08 PM
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Hi, I was the 'gamer in doubt', but I bought it as I saw ShadoWarrior (and other heroes) were already hard at work modding. As the game experience will change over time, I tought it might be interesting to post my impressions as I work my way trough the game. Initally I'll play unmodded on normal and see how that goes.

Yesterday - game arrived !!! *Rip of plastic* Hmmm...decent artwork...he he, even a little manual

*speedreads manual*

Well, that was competely useless, but hey, I don't even expect manuals with games these days, so I'll consider it a bonus anyway.

*powers up game* Nice, nothing spectacular but fine. *Starts a new game*

...errr...looks bewildered at a billion options and menus...oh well, let's just start. The countless tutorial popups were extremely useful, but it was annoying I had to click each one away, especially as there are a huge amount of them. My previous ALTAR experience was very usefull in figuring out how the hell it basically works. Figuring out the basics of getting my base up and running took a lot of time.

* Ah, so there are scientists and scientist-soldiers. Ditto for technicians *
* Ah, if I want to capture territory I have to put a scientist in the scientist bay and only THEN can I send the little buggy on its way.*
* Ah, if I want to build a mine I have to put a technician in the tecnician bay and only THEN can I I send the little buggy on its way.*
* those buggies are annoyingly hard to find on the map as they look a lot like geodomes *

The people management was the most complex thing to figure out.

* Ah, so if I let a scientist spend some training points on a new skill, he needs to be in the university to actually DO the training *
* Ah, so if I let a technician spend some training points on a new skill, he needs to be in the pyrotechnics to actually DO the training *
* Ah, so nobody needs to be in civil engineering until I actually build a building *
* Took me a lot of time to figure out why I could not train my soldiers - Any military skills requires research and a building *
* On that note, I STILL haven't figured out how I was supposed to determine which resources I needed for a building - Strangely enough the 'military training center' only showed up in the build list when I had the resources required to build it, which is wierd as other buldings I do not have enough resources for ARE listed ? *

Then played a few battles including Cydonia

(* WARNING SPOILERS ! *)












The crawlers were a joke. Total pushover. I can't say I like the graphics for the robots, not impressed at all. On the other hand, everything else is very well done. The maps are still way too small and I already suspect they will resemble each other a lot (* My biggest gripe about AfterShock - how can I play a tactical game on a 4 square feet ? *). At least the enemy didn't spawn right next to you in this game.

Then came the Cydonia mission. Wasted the crawlers and the the stationary mech (* unimpressed again *). Then the Beastmen showed up. Actually managed to get out with two beastmen dead first go. This was quite a chore as my soldiers were still completely untrained as I hadn't even RESEARCHED military training. Turns out that Beastmen can walk faster than you, which made getting away alive problematic. Of course, had to try again with dynamite and killed three on my second attempt while getting away safe. Quite pleased with myself.

Captured a few territories, build a few mines. Made an alliance with the Rets and got two guys from them with some vey-badly needed weapons & ammo. Already I can't keep up production with expediture of ammo. Too much training too little production. Next time I'll keep the workspace fully staffed at all times.

I quit playing as the beastmen attacked the pipeline again and I could just scrape enough guns & ammo together to outfit a squad. I'll play some more next week (bloody SCJP exam). Next time I'll start by actually reading in-game what all the keys shortcuts actually do.

Evaluation up to now (three hours played) :

The Good :
Definite improvement over Aftershock. Praise for ALTAR. I like the graphics, the story and the setting. I am completely in love with the whole people management system, altough it is quite hard to figure out what in blazes you are supposed to be doing. I really liked the small video capture popups, especially the one where I met the reticulans. I like the difference in height levels on the maps. I like the constant helpful advice from your staff. It looks very promising indeed.

The sorta Bad, but also Good : The fact that I can only heal one person at a time does not win prizes, but DOES make the game more interesting as you are sometimes forced to send out a squad filled with rookie scientists and technicians. A lot of people have become extremely annoyed with the endless chatter of your staff, but I kind of like it myself. It gives the base a bit of a lived in experience and some extremely necessary hints when you are as clueless about the interface as I was. You can mod it away by the way.

The Bad :
I am not impressed with the robot graphics, but that's not very important. I am very disappointed that the maps are so tiny (again). I am worried that the maps will become repetative very quickly, but I might be wrong there. Your initial weapon cache is pathetic and it takes way too long for you to build enough ammo and so on. Very annoying that I couldn't train my soldiers right off. I am quite sure that I am still missing a lot of stuff and am doing a lot of stuff wrong, which is also irritating. Difficult to keep track of all your people. Not very impressed with the explosion graphics, but the ragdoll systems is still brilliant.

Gameplay : 9/10 Excellent, but difficult to get the hang of
Graphics : 7/10 Nice, but nothing spectacular (ragdoll system still rules tough)
Sound : 6/10 Lots of nice chatter (love the Ret sounds), but tactical sounds are nothing special. Music
is ok.
Replayability : 9/10 Incredible amount of different ways to play and very good mods available. The maps
might become very repetative though.
Overall : 8/10 Better than Aftermath, a hell of a lot better than Aftershock, with new gameplay concepts
not seen before in any X-Com clone games. Sell your mother for organs and go buy this
game !

To be continued...
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Diablo22
post May 29 2007, 10:16 AM
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Put in some serious gaming yesterday and made a lot of progress.

I expanded way too slowly, as I only put one scientist in the buggy and had no clue what I was supposed to be doing. You inital priority should be fuel and safeguarding the pipeline. I discovered to my horror that I didn't have enough fuel to defend the north pole from beastman attack. Luckily for me after the mission had been on the map for two days I finally had enough fuel to fly there and save the day. Also did a bit of terraforming (3% now, ca 30 territories and 10 terraforming stations). I really like the way the maps change if a mission is close to a terraforming station. I have been training my scientists & technicians in all the wrong things, but it is too late to change that now. Priority should have been driving and planetology/surveying. Fortunately it seems I have been training my soldiers in the right things (minor agility, minor/major stability, minor/major suit wearing, minor toughness and one has minor/major leadership). Not quite sure what to train in next, but beastman anatomy seems the smart thing to do.

I was cautious about expanding and I spend a lot of time researching what I guess where the wrong things. The most important thing seems to be to get the fossil fuel plant, which requires a vast amount of resources to build however (actually it is an upgrade of the solar cells). No power plant, no extra labs & workshops. I have thus been progressing very slowly untill I finally scrounged enough resources together to build the damn thing yesterday evening, along with an extra dome and some warehouses. Also very important is a faster vehicle engine for your buggies. A scientist/technican can have both driving AND planetology and is thus handy to send along in the scientist buggy. Two guys in the scientist buggy seems to be best. Don't send guys with soldier class.

I made contact with the 'evil' earth faction and the reticulans. Shared technology with them. I waited a long time before actually attacking the reticulans, as I was unsure if that was a good idea. I cheated a bit by checking to see if my reticulan soldiers would leave. Thus I sent Olga away in the science buggy with another scientist with orders not to come back until the rets are wiped out.

Wiping out the reticulans was a walk in the park. As of now they are still in the game as I have an alliance with them again after taking most of their territory. I was very disappointed that the mission of destroying the reticulan base was just a 'standard' mission instead of a very cool 'special' mission.

The game became harder in a very good way. After quite some time the amount of beastmen doubled. After some more time the first 'special' beastmen put in an appearance. Then came the first mission that my team was wiped out. I split my team in two halves like usual and my drone got blasted away by one shot of the beastman 'chief' which I saw for the first time. That's when I suspected I might have a problem. My 3 men teams (heavy armour and rifles) were just walked over by a group of 15 'special' beastmen. *autsj* Second time around I stayed as one group and took them out, but they required quite a bit of killing, ESPECIALLY the 'chief'. It was also confusing that the 'captains' didn't go down when their health was in the red (I shifted my fire to the next enemy and got blasted point blank by them before I understood what was happening)
All in all, except for the 'chief' with the 'big gun' not very difficult.

I also had my first robot missions with a lot of big mechs. Turns out that rifles are extremely ineffective against them. The next time I brought scientific lasers, but they seemed just as ineffective. I made building laser rifles a priority. I don't have enough crystal to build laser cannons yet. I wonder how good they are against beastmen. The robots are not much of a threat though as they mostly do stun damage.

Meanwhile I've made contact with the Laputa and they have just sent me the Warp Cannon (looks great, haven't tried it yet) and some resources and two baseball cap wearing teenager wannabe soldiers. Have to try out the shotguns everyone is such a fan of (almost got the ammo done).

TODO List : Chemicals and Crystals, Laser rifles, Terraforming stations, Wiping out the reticulans. Also need to get myself some grenades fast.

Evaluation up to now (2 days played) :

The Good :
The ways the map change with terraforming. The plotline. The way the difficulty of the game scales up with your progress.

The Bad :
Not enough different weapons. As you are 'forced' into heavy duty suits it becomes impossible to run and this severely limits your tactical options. Still too easy on normal. These things can all be fixed by using mods.

The maps are bigger than AfterShock, but still too small and repitative. That fact that destroying the reticulan base was just a regular mission was a real putdown. I came loaded for bear and found chickens.
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Glacialis
post May 29 2007, 04:05 PM
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Hint: Build another hospital ward. smile.gif Good progress so far, sounds like I focused waaaaay more on research than you might have.
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Diablo22
post May 30 2007, 09:39 AM
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I build four of those the moment I could. Didn't need them untill now. Last night mission against beastmen went horribly wrong. One of the baseball-cap soldiers will be in hospital for weeks. The AI has a nasty tendency to go for the weakest team member. The warp cannon is extremely powerful, but very slow. Unfortunately Harald managed to miss three shots out of six with it point blank so he's in hospital also for quite some time smile.gif
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Set
post May 30 2007, 10:43 PM
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well...i still cant figure out how to build a surgery...


anybody knows how?
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Gorre
post May 31 2007, 03:17 PM
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QUOTE (Set @ May 30 2007, 06:43 PM) *
well...i still cant figure out how to build a surgery...


anybody knows how?

All I know is that it's either late-game tech, or you need a judicious application of beastmen shaman tech...


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Arcano-D.E.S
post May 31 2007, 09:17 PM
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Diablo try using Stun grenades with the warp cannon.

knock them down and then blast them. I find that pretty effective.
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Diablo22
post Jun 4 2007, 08:58 AM
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Thanks for the tip, Arcano-D.E.S. I'll give it a go when I've got stun grenades.

My new laser rifles worked like a charm on the robots. The Noob-team I usually send to robot missions got hammered when they encountered robots with double missile launchers (* autsj *). No worries the second time, but had a nasty stairway shootout during an excavation mission. Lots of wounded. Rather difficult to get down the stairs when there are ten robots waiting for you.

The Reticulan expedition showed up and invaded all over the place. Had little difficulty cutting them down to size, but did lose a (very valuable) territory as my UFO can only be at one place at a time. They refused peace as long as the original reticulans were still alive. I wiped out the original rets and made an alliance with the expedition. The new alien scientists are coming in very handy. Unfortunately, after I let Olga return to base she still left after a week or two.

I made a total mess of research and production. Basically everyone was either hospitalized, out on a mission or training. Only now have I finally got things up and running decently with adequatly staffed labs (3) and workshops (2). Still, it is going very slowly. Doubled my territory size to ca. 40, 20 of which have terraforming stations. Terraforming is up to 20 % and I am beginning to see a decrease in mission environment hostility. I finally have enough decently trained full time soldiers that I can leave people in tactical training and not take them with me in the UFO. If only I could build a second tactical training center...

The martians have been found and my territory now borders theirs. Haven't messed with them yet. I am expanding my territory in a circular fashion, which is the only cost-effective way to do it now. Five more territories to go before I finally arrive at the only territory I am aware of with untapped chemical resources. Then I will finally be able to build my chemical plant. Still lack enough crystal resources to build laser cannons, but I still have two mines left to build, which may finally be enough.

I encountered my first matriarch who turns out to be unhittable at a range over four feet. Simple solution was to simply close in and surround it with guys so it couldn't go anywhere and blast it point blank. No problem.

Also I am thinking about aborting my very first mission (beastmen capture) as I have been defeated six times now. The team I sent was too weak, only has a single shotgun and three rifles. The ret I sent with a mindcontrol device is proving useless as the range of the device is extremely short and there is no cover so he can't get close. The tactical situation is crappy. I have to get up a ramp where 20 beastmen are waiting for me. I'm going to get myself some bigger guns for this one. Also had an rather unpleasant mission where I started in a pit surrounded by eight alchemists above me. Can you say 'Death From Above' ?

I also have gotten the punker chick tech/soldier. She's doing well smile.gif

TODO List : Chemicals and Crystals, better firepower, learn the Martian language, get any kind of armor for my reticulan soldiers (tried trading with the ret expedition dozens of time, but all they offer is crap).

Evaluation up to now (Lost track of time) :

The Good :
Finally got some more people, which makes management a lot easier. The maps are more varied than I had expected. The AI has a really nasty tendency to pick on your weakest team members which requires you to be a bit careful. I really love the way the planet is slowly 'greening'. The game continues to get more difficult with more and more dangerous enemies who are more dangerously armed (* acid really hurts *)

The Bad :
Still too easy on normal. Most of the beastmen bases provide practically zero cover and only make it really hard to manouver your guys (in heavy suits). Reticulans are completely useless soldiers, except perhaps in a mission with decent cover where their shoot-trough-walls ability and mind control will finally come in handy. As of now the only thing they don't suck at is dying. The ret expedition does not seem to fight the beastmen or expand at all. The planet is turning out to be REALLY big. I probably don't even have 50 % of it yet. I have suddenly started to experience game crashes (lots of loading and wildy clicking in the inventory screen), but I still haven't upgraded to 1.5 as my home internet has been down for a month now.
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switch
post Jun 4 2007, 11:36 AM
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Patching will DEFENETLY improve performance and add new features (like centering on vehicles). As a long-time UFO/XCOM fan, I can say I found the game easy even on Hard difficulty on my first run. It is only on Impossible that things get a bit tricky but even then you can get away easily if you're smart.

MODs improve the gaming experience a LOT. I suggest you try them for a totally new run -- afte you finish your current run.


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Diablo22
post Jun 13 2007, 12:57 PM
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Used a USB stick to get the patch to my machine when the playing became impossible and it certainly made a difference. Still slightly unstable however. Might be a hardware problem. I've got some custom-made replacements coming in next month.

Managed to win the 'impossible' mission I was stuck at and made a lot of progress. I own around 50 territories and 35 terraforming stations. Terraforming is about 40 %. Expansion is becoming very slow. I average about one expansion for every defense mission. I had my first base attack and beat them off with a mostly noob team.
Still making very slow progress in research and production.

I had a very cool robot excevation mission where I found a lightning ball thrower. When I fought my way inside the mine, I found my way blocked by a wall of 'robot breeding chambers'. I had to blow the wall up with dynamite to proceed to the item. When I opened the final door to the device it turned out that the room was absolutely crowded with robots ! My technician had to run (well, speedwalk) for his life back to the team ! Hilarious laugh.gif Since I have that weapon, the reticulan expedition is refusing trade, and I still haven't got any decent ret armour.

The martians attacked me and I had a painful missions trying all kinds of stuff on them untill I finally figured out that the only thing that works on them is melee weapons. From then on, martians were a piece of cake. I am leaving them alone and concentrating on the beastmen. I was highly amused by the graphic display of the martians, little green men indeed biggrin.gif

My science buggy finally arrived at the beastmen territory with the badly needed chemical resource. When I 'liberated' it, it was annexed by the ret expedition before my buggy could claim it. I was furious of course, but at a later date finally managed to claim another chemical resource territory, allowing me to build the chemical plant and wharehouse. Also got some more crystal resource so now I am scouting for more metal resource that will allow me to upgrade my power plant again.

I also finally finished the forcefield research, which will hopefully allow me to make more headway again. They take an age to build unfortunately. Also concentrating research on the medium armour which will hopefully solve a lot of my annoyances with the heavy armour.

Beastmen mission are becoming a lot harder with as many as three red matriarchs in one mission. I am now on a 'kill a single enemy' mission where the enemy is the first green matriarch I have seen yet.

TODO List : Metals, forcefield generators, medium armour, better firepower, learn the Martian language, get any kind of armor for my reticulan soldiers.

Evaluation up to now (Lost track of time) :

The Good :
I just love the martians. The terraforming is great. I love the way the deep valleys and craters on Mars are slowly filling up with water. The game continues to get more difficult (well, only the beastmen really). The patch solves most crash problems. I love to blow people of the edge of cliffs ph34r.gif

The Bad :
Still too easy on normal. Messing around in beastmen bases in heavy suits is becoming more and more annoying. Zero room to manouver, guys keep getting in each other way. My guys keep walking into enemies making it too dangerous to split the team up. Would like to have fewer battles.
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Rycho
post Jun 14 2007, 10:28 AM
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QUOTE (Diablo22 @ Jun 4 2007, 10:58 AM) *
Also I am thinking about aborting my very first mission (beastmen capture) as I have been defeated six times now. The team I sent was too weak, only has a single shotgun and three rifles. The ret I sent with a mindcontrol device is proving useless as the range of the device is extremely short and there is no cover so he can't get close. The tactical situation is crappy. I have to get up a ramp where 20 beastmen are waiting for me. I'm going to get myself some bigger guns for this one. Also had an rather unpleasant mission where I started in a pit surrounded by eight alchemists above me. Can you say 'Death From Above' ?

Still too easy on normal. Most of the beastmen bases provide practically zero cover and only make it really hard to manouver your guys (in heavy suits). Reticulans are completely useless soldiers, except perhaps in a mission with decent cover where their shoot-trough-walls ability and mind control will finally come in handy. As of now the only thing they don't suck at is dying.


Untrained Ret soldiers at level 2-3 received from Expedition are really puny. And when Expedition arrived my Tabbie and Oghie were at level 14-15 and trained with major psi weapons. These guys are my best and most effective soldiers. I’ve sent them alone to several defensive missions where environment was too hostile for my humans. My Rets with psi weapons killed there all beastmen without a scratch.
Playing at normal level I did not have problems with ammo when I could use beastmen weapons, which were quite sufficient to the end of the game and I did not need any human weapons except mines. Playing at impossible level the tactics must be more cautious, because all enemies are more tough. Old way of ambush is much effective and guiding few beastmen to deployed dynamite or contact mines always gives good results.
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Izmi
post Jun 14 2007, 11:54 AM
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That's very nice reading. Thx smile.gif


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Diablo22
post Jun 25 2007, 11:48 AM
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Now my computer is working up to specs I have to conclude there still is a memory leak in the program somewhere after patching. It is not that annoying however, as it only causes a CTD after 5 tactical missions or so. I just quit and restart after 5 missions or so and that seems to prevent any problems.

The game was starting to becomes a bit harder with missions with up to 7 of the 'green' matriarchs who have the annoying paralyze ability, but are slightly easier to hit as red matriarchs, or so it appears. Their paralyze ability tends to be fatal for troopers as everyone was wearing heavy suits and were thus blocking up pathways in bases and getting killed as no one could pass them to help them out. I solved that problem by luring the enemies out of their bases and using the 'no room to manouver' problem against them. Also kitted out all my troopers with a backup laser weapon which solves the matriarch problem very satisfactory. I also once encountered a 'boss' enemy which looked like a giant brown caterpillar-plant. No idea what it was really, but it had a rapid fire weapon which blew yellow globs at my troopers. It does not show up under research even tough I killed it (eventually) and won the mission.

After I got equipped with forcefields I made a lot of progress again. Just three more missions and I control almost all the territory I want to control. I am leaving everyone a few territories as I am unsure if the plot requires them to have them or not. I also did the two moon missions.
The first one (martian base with lots of mechs) was nice, but the second one (heavily mined asteroid with zero enemies) was pretty annoying. I discovered that defusing mines is buggy mad.gif . After defusing the first mine the technician starts to reload his tool (he was carrying another 8*10 defusing kits) and he ended up with all his defusing kits gone. Which was rather nasty on him as thus he became a 'human defusor' and got blown up 15 times or so. The first try on this mission 5 of my troopers got buried alive also, which was pretty amusing actually smile.gif
Then I did the 'close all the hyperspace gates' mission which was interesting due to the many (unlimited?) enemies, five reactors to blow up and me bringing almost no explosives. Won after an extremely long battle, with half my soldiers completely out of ammo and swinging their katanas like beserkers. After this mission, Harold retired from active service and I got his daughter (?) Olga to replace him.

I've researched the Martian language, but the Martians still do not appear in the Diplomacy screen. Probably requires another plot trigger. I've contacted Earth and they're sending a space ship so that might be it. The first region on Mars has flooded into a mini-sea. Terraforming is now at 64 % or so and proceeding extremely slow. I've upgraded about half of my mines and build a few rocket and radar bases. I'm awaiting research that will allow me to upgrade the terraforming stations. Still have not managed to acquire armor for my reticulans from the expedition so I never use them, which is too bad really sad.gif .

I've conquered most of the planet in basic heavy suits with shotguns, warp cannons and lasers. Only now that just a few missions remain have I finally finished cool stuff like computerized heavy suits, medium suits and weapon-addons (the addons take bloody forever to produce). Still, I don't mind as with these new toys I am really slaughtering the enemy now and it is no challenge anymore (but fun ph34r.gif ). I can't wait till my advanced medium suits are finished biggrin.gif

I was rather suprised at the wierd briefing by my scientist about myrmidons or whatever they were called. That wasn't so good. A lot of info about the moons being organisms and other wierd stuff which remained unexplained. Untill now the plot twists have been well worked out. Perhaps I've skipped a plot twist that explains what that wierd story was all about ?

TODO List : Get diplomatic contact with the Martians, have fun with new superpower toys, get any kind of armor for my reticulan soldiers. Finish research and building rest of toys.

Evaluation up to now (Lost track of time) :

The Good :
I've encoutered several more maps, bringing the total of different maps to such a high number that my earlier criticism of the number of maps is now dropped. Now I finally have medium armour the game immediately becomes a lot more fun again. Ambushes, tactical retreats, etc are all possible now. It is nice to slaughter the enemy for a change after all the problematic missions.

The Bad :
With my new toys it is now really too easy on normal. The defusing of mines is buggy, which is really annoying as every mission is littered with enemy minefields. The story has become a bit wierd with unexplained info. Still a memory leak in the game after patching. The weapon addons take bloody forever to produce.

p.s. Set, I only just build the surgery and as I recall it requires advanced medicine which is a late-game tech, which probably requires shaman interrogation, medicine, stimulants and advanced stimulants. I speeds up healing by 100 % or something.
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Rycho
post Jun 25 2007, 01:01 PM
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QUOTE (Diablo22 @ Jun 25 2007, 01:48 PM) *
The game was starting to becomes a bit harder with missions with up to 7 of the 'green' matriarchs who have the annoying paralyze ability, but are slightly easier to hit as red matriarchs, or so it appears.
Then I did the 'close all the hyperspace gates' mission which was interesting due to the many (unlimited?) enemies, five reactors to blow up and me bringing almost no explosives. Won after an extremely long battle, with half my soldiers completely out of ammo and swinging their katanas like beserkers.


In all Hyperspace Gate missions the number of bestmen is limited and in closing the last Gate there shall be not more than 60 enemies and 4 reactors. The problem with ammo can be solved when soldiers can use beastmen weapons and paralyzing ammo may stop any creature on a battlefield. Matriarchs, beastmen officers and spiders can be mind controlled (my friend had a luck to control even a roller). Psi weapons are very effective against 2-legs beastmen if Tabbie and Oghie were properly trained since the game beginning.
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Diablo22
post Jun 25 2007, 03:28 PM
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Stupidly, it never even crossed my mind to pick up a beastman weapon biggrin.gif I am able to use them, but I never equip them as I prefer the human weapons. Completely forgot about my ability to use their guns against them in the heat of the moment ph34r.gif
As I explained, I don't use reticulans, as I don't have armour for them and they die in a single shot. It's just too annoying to have to reload again and again because the very last enemy standing kills my pet ret with a lucky shot.
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