Here's a categorized list of all feature additions that are currently planned to be implemented in the future versions of UFO:AL. Please use the
Gameplay bugs & suggestions forum for posting additional feature suggestions.
General featuresStrategic game features- Display equipment statistics (standard average values) without having to equip a weapon onto a unit
- Allow the player to change characters' nicknames
- Order the building list in personel screen by building type
- Make different kinds of mission marks easier to distinguish from each other
- Make characters automatically return to their previous job after completing their training
- Make it possible to scrap the drones you don't want to keep
Tactical game features- Make belt slots in inventory faster to use than backpack slots
- Restore Aftershock style item handling (each inventory manipulation costs time)
- Allow Reticulans and Martians to change stances
- Allow Beastmen to crouch
- Allow units to target inanimate objects with melee weapons (ie. Beastman crates with buzzsaws)
- Add dispersion effect to shots force-fired at inanimate objects
- Make "Get all" button more selective (ignore non-unique corpses etc.)
AI changes- Allow enemies with launchers to lead their targets
- Make enemies use mines more intelligently (get rid of the current suicide bomber-style behaviour)
- Make enemies use available cover more effectively
- Make enemies avoid obvious killzones
- Make enemies react to long-range fire more intelligently
- Make enemies use alternative strategies against units that cannot be harmed by their weapons
- Make enemies avoid hurting their friends with area-effect weapons
Modding related features- Add a proper mod manager which the player can use to enable and disable installed mods
- Allow mods to be stored in a separate mod folder
- Display a warning message if installed mods conflict with each other
- Enable error messages for Lua scripts