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Mar 6 2010, 04:35 AM
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#1
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Newbie ![]() Group: Members Posts: 1 Joined: 6-March 10 Member No.: 10293 |
Hi all
first of all, thanks for these great mods, i really appreciate the community in here i decided to remove some dust from some not so old games and reinstalled this great game (played every UFO game,s ince xcom) i just installed your mod (rebalance) with the other 3 included and the tornado one (i remember them being too annoying), but i dont see any difference!! how can i know if they are active? the game is patched to 1.7 and i read every txt i could find, and everything says just to copy them in the base directory and the main one in localization is there a quick way to see if any mod is active? like a "check this, if you have it, its on" menu option or something i can easely check, even in a brand new game thanks |
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Mar 6 2010, 07:53 AM
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#2
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Newbie ![]() Group: Members Posts: 7 Joined: 4-January 06 Member No.: 2571 |
Hi all first of all, thanks for these great mods, i really appreciate the community in here i decided to remove some dust from some not so old games and reinstalled this great game (played every UFO game,s ince xcom) i just installed your mod (rebalance) with the other 3 included and the tornado one (i remember them being too annoying), but i dont see any difference!! how can i know if they are active? the game is patched to 1.7 and i read every txt i could find, and everything says just to copy them in the base directory and the main one in localization is there a quick way to see if any mod is active? like a "check this, if you have it, its on" menu option or something i can easely check, even in a brand new game thanks Yeah, it's pretty sleepy around here these days... If the files are in the program folder, you should be good to go. There's probably a mod-provided technology or manufacturable - or some other aspect you could try out (like a recolor mod) to see if mods are generally active. |
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| Lo-Fi Version | Time is now: 31st July 2010 - 03:00 PM |