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MoonTears
post Mar 6 2010, 04:35 AM
Post #1


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Joined: 6-March 10
Member No.: 10293



Hi all

first of all, thanks for these great mods, i really appreciate the community in here

i decided to remove some dust from some not so old games and reinstalled this great game (played every UFO game,s ince xcom)

i just installed your mod (rebalance) with the other 3 included and the tornado one (i remember them being too annoying), but i dont see any difference!!

how can i know if they are active?

the game is patched to 1.7 and i read every txt i could find, and everything says just to copy them in the base directory and the main one in localization

is there a quick way to see if any mod is active? like a "check this, if you have it, its on" menu option or something i can easely check, even in a brand new game

thanks
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beetlecat
post Mar 6 2010, 07:53 AM
Post #2


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Joined: 4-January 06
Member No.: 2571



QUOTE (MoonTears @ Mar 5 2010, 08:35 PM) *
Hi all

first of all, thanks for these great mods, i really appreciate the community in here

i decided to remove some dust from some not so old games and reinstalled this great game (played every UFO game,s ince xcom)

i just installed your mod (rebalance) with the other 3 included and the tornado one (i remember them being too annoying), but i dont see any difference!!

how can i know if they are active?

the game is patched to 1.7 and i read every txt i could find, and everything says just to copy them in the base directory and the main one in localization

is there a quick way to see if any mod is active? like a "check this, if you have it, its on" menu option or something i can easely check, even in a brand new game

thanks


Yeah, it's pretty sleepy around here these days... smile.gif

If the files are in the program folder, you should be good to go. There's probably a mod-provided technology or manufacturable - or some other aspect you could try out (like a recolor mod) to see if mods are generally active.
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