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> Afterlight Total Rebalance mod v2.03.1b, All things tactical!
ShadoWarrior
post Feb 7 2007, 10:53 PM
Post #1


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Total Rebalance mod v2.03.1b

Primary site (up to date)

StrategyCore mirror (2.03.1)

GamersHell.com mirror (outdated: v2.01)

Strategy Informer mirror (outdated: v2.01)

FilePlanet mirror (outdated: v2.00)


This is a work in progress! As time permits (when I'm not busy playing the game or reading the forum) I'll be adding more changes. --sw

Total Rebalance Mod Team Members

ShadoWarrior -- principal designer and lead programmer
Rising Phoenix -- programmer, database analyst
Monk -- lead modeler
Praetoris -- concept artist
BulletSix -- textures, playtesting
Gorre -- playtesting
Ishantil -- playtesting
Nevyn -- playtesting


New items in mod: 69
New techs in mod: 15
New trainings in mod: 1
Tweaks in mod: hundreds
Your fun factor: priceless

RECENT CHANGELOG -

new in v2.03.1:
fixed: Robot Annihilator now does plasma type damage using advanced batteries

new in v2.03:
changed: compatibility with patch 1.7
fixed: Robot Annihilator now does plasma type damage
fixed: Plasma Mine now does plasma type damage
fixed: spray fire mode of the Martian Plasma Cannon now does plasma type damage
fixed: added PetteriB's tweak to the user interface that makes the third add-on slot visible

new in v2.02:
changed: compatibility with patch 1.6.1
changed: Petteri's Martian Assault Mod v1.2 is bundled together with the TR mod archive
changed: Drone basehp decreased to 560 (previous value 700)
fixed: Annihilator now does plasma type damage

new in v2.01:
changed: Merlon's latest Recolour Mod Mars is no longer bundled together with the TR mod archive so that we can keep this mod's archive size relatively small, however extensions to his mod for new items from the TR mod are still included
changed: Petteri's Martian Assault Mod v1.1 is bundled together with the TR mod archive
changed: adjusted long-range ammo for all projectile weapons to +12.5% range & -20% damage
changed: adjusted large-damage ammo for all projectile weapons to -12.5% range & +20% damage
changed: stun grenades now do 'stun' type damage instead of explosive damage
fixed: Laser Sniper Rifle now uses Aimed skill when in Precise Shot mode
fixed: all acid attacks now do acid type damage
fixed: flamethrower superfuel now takes 50% longer to manufacture
fixed: Precise Shot mode for the Anti-materiel Rifle now works
fixed: the special Powered Armor slot is now listed in the localization file

PLANNED ADDITIONS/CHANGES -
  • Personal Defense Weapon (second-generation projectile pistol/SMG)
  • advanced laser pistol
  • advanced laser rifle
  • laser gatling (second-generation laser cannon)
  • meson cannon
  • injector darts, dart pistol, dart rifle
  • Powered Armor Medic Suit
  • Powered Armor Tech Suit
  • anti-EM/laser shield
  • handheld personal force shield
  • area effect anti-kinetic shield (high attack resistance, large slow debuff to everyone inside the 'bubble')
  • nanotech devices
  • stasis device
  • IR and night vision add-ons for binoculars
Persons interested in helping me with this mod, either as beta-testers or as modelers/skinners, please contact me via PM.

This post has been edited by ShadoWarrior: Jul 3 2009, 10:40 AM


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