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Feb 7 2007, 10:53 PM
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![]() Chief UFO Modder ![]() ![]() ![]() ![]() Group: Honoured Posts: 3881 Joined: 28-October 05 From: Twilight Zone Member No.: 1316 |
Total Rebalance mod v2.03.1b Primary site (up to date) StrategyCore mirror (2.03.1) GamersHell.com mirror (outdated: v2.01) Strategy Informer mirror (outdated: v2.01) FilePlanet mirror (outdated: v2.00) This is a work in progress! As time permits (when I'm not busy playing the game or reading the forum) I'll be adding more changes. --sw Total Rebalance Mod Team Members ShadoWarrior -- principal designer and lead programmer Rising Phoenix -- programmer, database analyst Monk -- lead modeler Praetoris -- concept artist BulletSix -- textures, playtesting Gorre -- playtesting Ishantil -- playtesting Nevyn -- playtesting New items in mod: 69 New techs in mod: 15 New trainings in mod: 1 Tweaks in mod: hundreds Your fun factor: priceless RECENT CHANGELOG - new in v2.03.1: fixed: Robot Annihilator now does plasma type damage using advanced batteries new in v2.03: changed: compatibility with patch 1.7 fixed: Robot Annihilator now does plasma type damage fixed: Plasma Mine now does plasma type damage fixed: spray fire mode of the Martian Plasma Cannon now does plasma type damage fixed: added PetteriB's tweak to the user interface that makes the third add-on slot visible new in v2.02: changed: compatibility with patch 1.6.1 changed: Petteri's Martian Assault Mod v1.2 is bundled together with the TR mod archive changed: Drone basehp decreased to 560 (previous value 700) fixed: Annihilator now does plasma type damage new in v2.01: changed: Merlon's latest Recolour Mod Mars is no longer bundled together with the TR mod archive so that we can keep this mod's archive size relatively small, however extensions to his mod for new items from the TR mod are still included changed: Petteri's Martian Assault Mod v1.1 is bundled together with the TR mod archive changed: adjusted long-range ammo for all projectile weapons to +12.5% range & -20% damage changed: adjusted large-damage ammo for all projectile weapons to -12.5% range & +20% damage changed: stun grenades now do 'stun' type damage instead of explosive damage fixed: Laser Sniper Rifle now uses Aimed skill when in Precise Shot mode fixed: all acid attacks now do acid type damage fixed: flamethrower superfuel now takes 50% longer to manufacture fixed: Precise Shot mode for the Anti-materiel Rifle now works fixed: the special Powered Armor slot is now listed in the localization file PLANNED ADDITIONS/CHANGES -
This post has been edited by ShadoWarrior: Jul 3 2009, 10:40 AM -------------------- |
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| Lo-Fi Version | Time is now: 31st July 2010 - 03:24 PM |